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00025 #include "libavutil/cpu.h"
00026 #include "libavutil/x86_cpu.h"
00027 #include "libavcodec/fmtconvert.h"
00028
00029 #if HAVE_YASM
00030
00031 void ff_int32_to_float_fmul_scalar_sse (float *dst, const int *src, float mul, int len);
00032 void ff_int32_to_float_fmul_scalar_sse2(float *dst, const int *src, float mul, int len);
00033
00034 void ff_float_to_int16_3dnow(int16_t *dst, const float *src, long len);
00035 void ff_float_to_int16_sse (int16_t *dst, const float *src, long len);
00036 void ff_float_to_int16_sse2 (int16_t *dst, const float *src, long len);
00037
00038 void ff_float_to_int16_interleave2_3dnow(int16_t *dst, const float **src, long len);
00039 void ff_float_to_int16_interleave2_sse (int16_t *dst, const float **src, long len);
00040 void ff_float_to_int16_interleave2_sse2 (int16_t *dst, const float **src, long len);
00041
00042 void ff_float_to_int16_interleave6_sse(int16_t *dst, const float **src, int len);
00043 void ff_float_to_int16_interleave6_3dnow(int16_t *dst, const float **src, int len);
00044 void ff_float_to_int16_interleave6_3dn2(int16_t *dst, const float **src, int len);
00045
00046 #define ff_float_to_int16_interleave6_sse2 ff_float_to_int16_interleave6_sse
00047
00048 #define FLOAT_TO_INT16_INTERLEAVE(cpu) \
00049 \
00050 static av_noinline void float_to_int16_interleave_misc_##cpu(int16_t *dst, const float **src, long len, int channels){\
00051 DECLARE_ALIGNED(16, int16_t, tmp)[len];\
00052 int i,j,c;\
00053 for(c=0; c<channels; c++){\
00054 ff_float_to_int16_##cpu(tmp, src[c], len);\
00055 for(i=0, j=c; i<len; i++, j+=channels)\
00056 dst[j] = tmp[i];\
00057 }\
00058 }\
00059 \
00060 static void float_to_int16_interleave_##cpu(int16_t *dst, const float **src, long len, int channels){\
00061 if(channels==1)\
00062 ff_float_to_int16_##cpu(dst, src[0], len);\
00063 else if(channels==2){\
00064 ff_float_to_int16_interleave2_##cpu(dst, src, len);\
00065 }else if(channels==6){\
00066 ff_float_to_int16_interleave6_##cpu(dst, src, len);\
00067 }else\
00068 float_to_int16_interleave_misc_##cpu(dst, src, len, channels);\
00069 }
00070
00071 FLOAT_TO_INT16_INTERLEAVE(3dnow)
00072 FLOAT_TO_INT16_INTERLEAVE(sse)
00073 FLOAT_TO_INT16_INTERLEAVE(sse2)
00074
00075 static void float_to_int16_interleave_3dn2(int16_t *dst, const float **src, long len, int channels){
00076 if(channels==6)
00077 ff_float_to_int16_interleave6_3dn2(dst, src, len);
00078 else
00079 float_to_int16_interleave_3dnow(dst, src, len, channels);
00080 }
00081
00082 void ff_float_interleave2_mmx(float *dst, const float **src, unsigned int len);
00083 void ff_float_interleave2_sse(float *dst, const float **src, unsigned int len);
00084
00085 void ff_float_interleave6_mmx(float *dst, const float **src, unsigned int len);
00086 void ff_float_interleave6_sse(float *dst, const float **src, unsigned int len);
00087
00088 static void float_interleave_mmx(float *dst, const float **src,
00089 unsigned int len, int channels)
00090 {
00091 if (channels == 2) {
00092 ff_float_interleave2_mmx(dst, src, len);
00093 } else if (channels == 6)
00094 ff_float_interleave6_mmx(dst, src, len);
00095 else
00096 ff_float_interleave_c(dst, src, len, channels);
00097 }
00098
00099 static void float_interleave_sse(float *dst, const float **src,
00100 unsigned int len, int channels)
00101 {
00102 if (channels == 2) {
00103 ff_float_interleave2_sse(dst, src, len);
00104 } else if (channels == 6)
00105 ff_float_interleave6_sse(dst, src, len);
00106 else
00107 ff_float_interleave_c(dst, src, len, channels);
00108 }
00109 #endif
00110
00111 void ff_fmt_convert_init_x86(FmtConvertContext *c, AVCodecContext *avctx)
00112 {
00113 int mm_flags = av_get_cpu_flags();
00114
00115 #if HAVE_YASM
00116 if (mm_flags & AV_CPU_FLAG_MMX) {
00117 c->float_interleave = float_interleave_mmx;
00118
00119 if (HAVE_AMD3DNOW && mm_flags & AV_CPU_FLAG_3DNOW) {
00120 if(!(avctx->flags & CODEC_FLAG_BITEXACT)){
00121 c->float_to_int16 = ff_float_to_int16_3dnow;
00122 c->float_to_int16_interleave = float_to_int16_interleave_3dnow;
00123 }
00124 }
00125 if (HAVE_AMD3DNOWEXT && mm_flags & AV_CPU_FLAG_3DNOWEXT) {
00126 if(!(avctx->flags & CODEC_FLAG_BITEXACT)){
00127 c->float_to_int16_interleave = float_to_int16_interleave_3dn2;
00128 }
00129 }
00130 if (HAVE_SSE && mm_flags & AV_CPU_FLAG_SSE) {
00131 c->int32_to_float_fmul_scalar = ff_int32_to_float_fmul_scalar_sse;
00132 c->float_to_int16 = ff_float_to_int16_sse;
00133 c->float_to_int16_interleave = float_to_int16_interleave_sse;
00134 c->float_interleave = float_interleave_sse;
00135 }
00136 if (HAVE_SSE && mm_flags & AV_CPU_FLAG_SSE2) {
00137 c->int32_to_float_fmul_scalar = ff_int32_to_float_fmul_scalar_sse2;
00138 c->float_to_int16 = ff_float_to_int16_sse2;
00139 c->float_to_int16_interleave = float_to_int16_interleave_sse2;
00140 }
00141 }
00142 #endif
00143 }