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00026 #include "config.h"
00027 #if HAVE_ALTIVEC_H
00028 #include <altivec.h>
00029 #endif
00030
00031 #include "libavcodec/dsputil.h"
00032
00033 #include "dsputil_altivec.h"
00034
00035 #include "types_altivec.h"
00036
00037 static int ssd_int8_vs_int16_altivec(const int8_t *pix1, const int16_t *pix2,
00038 int size) {
00039 int i, size16;
00040 vector signed char vpix1;
00041 vector signed short vpix2, vdiff, vpix1l,vpix1h;
00042 union { vector signed int vscore;
00043 int32_t score[4];
00044 } u;
00045 u.vscore = vec_splat_s32(0);
00046
00047
00048
00049 #define vec_unaligned_load(b) \
00050 vec_perm(vec_ld(0,b),vec_ld(15,b),vec_lvsl(0, b));
00051
00052 size16 = size >> 4;
00053 while(size16) {
00054
00055
00056
00057 vpix1 = vec_unaligned_load(pix1);
00058 vpix2 = vec_unaligned_load(pix2);
00059 pix2 += 8;
00060
00061 vpix1h = vec_unpackh(vpix1);
00062 vdiff = vec_sub(vpix1h, vpix2);
00063 vpix1l = vec_unpackl(vpix1);
00064
00065 vpix2 = vec_unaligned_load(pix2);
00066 u.vscore = vec_msum(vdiff, vdiff, u.vscore);
00067 vdiff = vec_sub(vpix1l, vpix2);
00068 u.vscore = vec_msum(vdiff, vdiff, u.vscore);
00069 pix1 += 16;
00070 pix2 += 8;
00071 size16--;
00072 }
00073 u.vscore = vec_sums(u.vscore, vec_splat_s32(0));
00074
00075 size %= 16;
00076 for (i = 0; i < size; i++) {
00077 u.score[3] += (pix1[i]-pix2[i])*(pix1[i]-pix2[i]);
00078 }
00079 return u.score[3];
00080 }
00081
00082 static int32_t scalarproduct_int16_altivec(int16_t * v1, int16_t * v2, int order, const int shift)
00083 {
00084 int i;
00085 LOAD_ZERO;
00086 register vec_s16 vec1, *pv;
00087 register vec_s32 res = vec_splat_s32(0), t;
00088 register vec_u32 shifts;
00089 int32_t ires;
00090
00091 shifts = zero_u32v;
00092 if(shift & 0x10) shifts = vec_add(shifts, vec_sl(vec_splat_u32(0x08), vec_splat_u32(0x1)));
00093 if(shift & 0x08) shifts = vec_add(shifts, vec_splat_u32(0x08));
00094 if(shift & 0x04) shifts = vec_add(shifts, vec_splat_u32(0x04));
00095 if(shift & 0x02) shifts = vec_add(shifts, vec_splat_u32(0x02));
00096 if(shift & 0x01) shifts = vec_add(shifts, vec_splat_u32(0x01));
00097
00098 for(i = 0; i < order; i += 8){
00099 pv = (vec_s16*)v1;
00100 vec1 = vec_perm(pv[0], pv[1], vec_lvsl(0, v1));
00101 t = vec_msum(vec1, vec_ld(0, v2), zero_s32v);
00102 t = vec_sr(t, shifts);
00103 res = vec_sums(t, res);
00104 v1 += 8;
00105 v2 += 8;
00106 }
00107 res = vec_splat(res, 3);
00108 vec_ste(res, 0, &ires);
00109 return ires;
00110 }
00111
00112 static int32_t scalarproduct_and_madd_int16_altivec(int16_t *v1, int16_t *v2, int16_t *v3, int order, int mul)
00113 {
00114 LOAD_ZERO;
00115 vec_s16 *pv1 = (vec_s16*)v1;
00116 vec_s16 *pv2 = (vec_s16*)v2;
00117 vec_s16 *pv3 = (vec_s16*)v3;
00118 register vec_s16 muls = {mul,mul,mul,mul,mul,mul,mul,mul};
00119 register vec_s16 t0, t1, i0, i1;
00120 register vec_s16 i2 = pv2[0], i3 = pv3[0];
00121 register vec_s32 res = zero_s32v;
00122 register vec_u8 align = vec_lvsl(0, v2);
00123 int32_t ires;
00124 order >>= 4;
00125 do {
00126 t0 = vec_perm(i2, pv2[1], align);
00127 i2 = pv2[2];
00128 t1 = vec_perm(pv2[1], i2, align);
00129 i0 = pv1[0];
00130 i1 = pv1[1];
00131 res = vec_msum(t0, i0, res);
00132 res = vec_msum(t1, i1, res);
00133 t0 = vec_perm(i3, pv3[1], align);
00134 i3 = pv3[2];
00135 t1 = vec_perm(pv3[1], i3, align);
00136 pv1[0] = vec_mladd(t0, muls, i0);
00137 pv1[1] = vec_mladd(t1, muls, i1);
00138 pv1 += 2;
00139 pv2 += 2;
00140 pv3 += 2;
00141 } while(--order);
00142 res = vec_splat(vec_sums(res, zero_s32v), 3);
00143 vec_ste(res, 0, &ires);
00144 return ires;
00145 }
00146
00147 void int_init_altivec(DSPContext* c, AVCodecContext *avctx)
00148 {
00149 c->ssd_int8_vs_int16 = ssd_int8_vs_int16_altivec;
00150 c->scalarproduct_int16 = scalarproduct_int16_altivec;
00151 c->scalarproduct_and_madd_int16 = scalarproduct_and_madd_int16_altivec;
00152 }