25 int block_w,
int block_h,
26 int src_x,
int src_y,
int w,
int h)
29 int start_y, start_x, end_y, end_x;
35 src -= src_y * src_stride;
36 src += (h - 1) * src_stride;
38 }
else if (src_y <= -block_h) {
39 src -= src_y * src_stride;
40 src += (1 - block_h) * src_stride;
44 src += (w - 1 - src_x) *
sizeof(
pixel);
46 }
else if (src_x <= -block_w) {
47 src += (1 - block_w - src_x) *
sizeof(
pixel);
51 start_y =
FFMAX(0, -src_y);
52 start_x =
FFMAX(0, -src_x);
53 end_y =
FFMIN(block_h, h-src_y);
54 end_x =
FFMIN(block_w, w-src_x);
59 src += start_y * src_stride + start_x *
sizeof(
pixel);
63 for (y = 0; y < start_y; y++) {
69 for (; y < end_y; y++) {
77 for (; y < block_h; y++) {
82 buf -= block_h * buf_stride + start_x *
sizeof(
pixel);
87 for(x = 0; x < start_x; x++) {
88 bufp[x] = bufp[start_x];
92 for (x = end_x; x < block_w; x++) {
93 bufp[x] = bufp[end_x - 1];