FFmpeg
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Public libavcodec VDPAU header. More...
#include <vdpau/vdpau.h>
#include <vdpau/vdpau_x11.h>
#include "libavutil/avconfig.h"
#include "libavutil/attributes.h"
#include "avcodec.h"
#include "version.h"
Go to the source code of this file.
Data Structures | |
union | AVVDPAUPictureInfo |
struct | AVVDPAUContext |
This structure is used to share data between the libavcodec library and the client video application. More... | |
struct | vdpau_render_state |
This structure is used as a callback between the FFmpeg decoder (vd_) and presentation (vo_) module. More... | |
Macros | |
#define | FF_VDPAU_STATE_USED_FOR_RENDER 1 |
The videoSurface is used for rendering. | |
#define | FF_VDPAU_STATE_USED_FOR_REFERENCE 2 |
The videoSurface is needed for reference/prediction. | |
Typedefs | |
typedef int(* | AVVDPAU_Render2 )(struct AVCodecContext *, struct AVFrame *, const VdpPictureInfo *, uint32_t, const VdpBitstreamBuffer *) |
Functions | |
AVVDPAUContext * | av_alloc_vdpaucontext (void) |
allocation function for AVVDPAUContext | |
AVVDPAU_Render2 | av_vdpau_hwaccel_get_render2 (const AVVDPAUContext *) |
void | av_vdpau_hwaccel_set_render2 (AVVDPAUContext *, AVVDPAU_Render2) |
AVVDPAUContext * | av_vdpau_alloc_context (void) |
Allocate an AVVDPAUContext. | |
int | av_vdpau_get_profile (AVCodecContext *avctx, VdpDecoderProfile *profile) |
Get a decoder profile that should be used for initializing a VDPAU decoder. | |
Public libavcodec VDPAU header.
Definition in file vdpau.h.