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libavcodec
vdpau_internal.h
Go to the documentation of this file.
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/*
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* Video Decode and Presentation API for UNIX (VDPAU) is used for
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* HW decode acceleration for MPEG-1/2, H.264 and VC-1.
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*
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* Copyright (C) 2008 NVIDIA
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*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVCODEC_VDPAU_INTERNAL_H
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#define AVCODEC_VDPAU_INTERNAL_H
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#include "config.h"
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#include <stdint.h>
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#if CONFIG_VDPAU
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#include <vdpau/vdpau.h>
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#endif
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#include "
h264.h
"
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#include "
avcodec.h
"
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#include "
mpeg4video.h
"
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#include "
mpegvideo.h
"
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#include "
version.h
"
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/** Extract VdpVideoSurface from an AVFrame */
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static
inline
uintptr_t
ff_vdpau_get_surface_id
(
AVFrame
*pic)
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{
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return
(uintptr_t)pic->
data
[3];
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}
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struct
vdpau_picture_context;
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#if CONFIG_VDPAU
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#if !FF_API_BUFS_VDPAU
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union
AVVDPAUPictureInfo
{
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VdpPictureInfoH264
h264
;
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VdpPictureInfoMPEG1Or2
mpeg
;
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VdpPictureInfoVC1
vc1
;
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VdpPictureInfoMPEG4Part2
mpeg4
;
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};
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#else
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#include "
vdpau.h
"
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#endif
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struct
vdpau_picture_context {
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/**
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* VDPAU picture information.
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*/
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union
AVVDPAUPictureInfo
info;
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/**
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* Allocated size of the bitstream_buffers table.
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*/
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int
bitstream_buffers_allocated;
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/**
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* Useful bitstream buffers in the bitstream buffers table.
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*/
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int
bitstream_buffers_used;
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/**
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* Table of bitstream buffers.
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*/
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VdpBitstreamBuffer *bitstream_buffers;
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};
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#endif
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int
ff_vdpau_common_start_frame
(
struct
vdpau_picture_context *pic,
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const
uint8_t
*
buffer
, uint32_t
size
);
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int
ff_vdpau_mpeg_end_frame
(
AVCodecContext
*avctx);
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int
ff_vdpau_add_buffer
(
struct
vdpau_picture_context *pic,
const
uint8_t
*
buf
,
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uint32_t buf_size);
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void
ff_vdpau_add_data_chunk
(
uint8_t
*
data
,
const
uint8_t
*
buf
,
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int
buf_size);
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void
ff_vdpau_mpeg_picture_complete
(
MpegEncContext
*
s
,
const
uint8_t
*
buf
,
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int
buf_size,
int
slice_count);
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void
ff_vdpau_h264_picture_start
(
H264Context
*h);
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void
ff_vdpau_h264_set_reference_frames
(
H264Context
*h);
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void
ff_vdpau_h264_picture_complete
(
H264Context
*h);
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void
ff_vdpau_vc1_decode_picture
(
MpegEncContext
*
s
,
const
uint8_t
*
buf
,
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int
buf_size);
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void
ff_vdpau_mpeg4_decode_picture
(
Mpeg4DecContext
*
s
,
const
uint8_t
*
buf
,
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int
buf_size);
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#endif
/* AVCODEC_VDPAU_INTERNAL_H */
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