FFmpeg
encode_audio.c

Generate a synthetic audio signal and encode it to an output MP2 file.

/*
* Copyright (c) 2001 Fabrice Bellard
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
/**
* @file libavcodec encoding audio API usage examples
* @example encode_audio.c
*
* Generate a synthetic audio signal and encode it to an output MP2 file.
*/
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
/* check that a given sample format is supported by the encoder */
static int check_sample_fmt(const AVCodec *codec, enum AVSampleFormat sample_fmt)
{
const enum AVSampleFormat *p = codec->sample_fmts;
while (*p != AV_SAMPLE_FMT_NONE) {
if (*p == sample_fmt)
return 1;
p++;
}
return 0;
}
/* just pick the highest supported samplerate */
static int select_sample_rate(const AVCodec *codec)
{
const int *p;
int best_samplerate = 0;
if (!codec->supported_samplerates)
return 44100;
while (*p) {
if (!best_samplerate || abs(44100 - *p) < abs(44100 - best_samplerate))
best_samplerate = *p;
p++;
}
return best_samplerate;
}
/* select layout with the highest channel count */
static int select_channel_layout(const AVCodec *codec, AVChannelLayout *dst)
{
const AVChannelLayout *p, *best_ch_layout;
int best_nb_channels = 0;
if (!codec->ch_layouts)
p = codec->ch_layouts;
while (p->nb_channels) {
int nb_channels = p->nb_channels;
if (nb_channels > best_nb_channels) {
best_ch_layout = p;
best_nb_channels = nb_channels;
}
p++;
}
return av_channel_layout_copy(dst, best_ch_layout);
}
FILE *output)
{
int ret;
/* send the frame for encoding */
if (ret < 0) {
fprintf(stderr, "Error sending the frame to the encoder\n");
exit(1);
}
/* read all the available output packets (in general there may be any
* number of them */
while (ret >= 0) {
if (ret == AVERROR(EAGAIN) || ret == AVERROR_EOF)
return;
else if (ret < 0) {
fprintf(stderr, "Error encoding audio frame\n");
exit(1);
}
fwrite(pkt->data, 1, pkt->size, output);
}
}
int main(int argc, char **argv)
{
const char *filename;
const AVCodec *codec;
int i, j, k, ret;
FILE *f;
uint16_t *samples;
float t, tincr;
if (argc <= 1) {
fprintf(stderr, "Usage: %s <output file>\n", argv[0]);
return 0;
}
filename = argv[1];
/* find the MP2 encoder */
if (!codec) {
fprintf(stderr, "Codec not found\n");
exit(1);
}
if (!c) {
fprintf(stderr, "Could not allocate audio codec context\n");
exit(1);
}
/* put sample parameters */
c->bit_rate = 64000;
/* check that the encoder supports s16 pcm input */
c->sample_fmt = AV_SAMPLE_FMT_S16;
if (!check_sample_fmt(codec, c->sample_fmt)) {
fprintf(stderr, "Encoder does not support sample format %s",
av_get_sample_fmt_name(c->sample_fmt));
exit(1);
}
/* select other audio parameters supported by the encoder */
c->sample_rate = select_sample_rate(codec);
ret = select_channel_layout(codec, &c->ch_layout);
if (ret < 0)
exit(1);
/* open it */
if (avcodec_open2(c, codec, NULL) < 0) {
fprintf(stderr, "Could not open codec\n");
exit(1);
}
f = fopen(filename, "wb");
if (!f) {
fprintf(stderr, "Could not open %s\n", filename);
exit(1);
}
/* packet for holding encoded output */
if (!pkt) {
fprintf(stderr, "could not allocate the packet\n");
exit(1);
}
/* frame containing input raw audio */
if (!frame) {
fprintf(stderr, "Could not allocate audio frame\n");
exit(1);
}
frame->nb_samples = c->frame_size;
frame->format = c->sample_fmt;
ret = av_channel_layout_copy(&frame->ch_layout, &c->ch_layout);
if (ret < 0)
exit(1);
/* allocate the data buffers */
if (ret < 0) {
fprintf(stderr, "Could not allocate audio data buffers\n");
exit(1);
}
/* encode a single tone sound */
t = 0;
tincr = 2 * M_PI * 440.0 / c->sample_rate;
for (i = 0; i < 200; i++) {
/* make sure the frame is writable -- makes a copy if the encoder
* kept a reference internally */
if (ret < 0)
exit(1);
samples = (uint16_t*)frame->data[0];
for (j = 0; j < c->frame_size; j++) {
samples[2*j] = (int)(sin(t) * 10000);
for (k = 1; k < c->ch_layout.nb_channels; k++)
samples[2*j + k] = samples[2*j];
t += tincr;
}
}
/* flush the encoder */
encode(c, NULL, pkt, f);
fclose(f);
return 0;
}
AVCodec::ch_layouts
const AVChannelLayout * ch_layouts
Array of supported channel layouts, terminated with a zeroed layout.
Definition: codec.h:234
main
int main(int argc, char **argv)
Definition: encode_audio.c:122
av_packet_unref
void av_packet_unref(AVPacket *pkt)
Wipe the packet.
Definition: avpacket.c:422
AVCodec
AVCodec.
Definition: codec.h:184
avcodec_receive_packet
int avcodec_receive_packet(AVCodecContext *avctx, AVPacket *avpkt)
Read encoded data from the encoder.
Definition: encode.c:521
AVERROR
Filter the word “frame” indicates either a video frame or a group of audio as stored in an AVFrame structure Format for each input and each output the list of supported formats For video that means pixel format For audio that means channel sample they are references to shared objects When the negotiation mechanism computes the intersection of the formats supported at each end of a all references to both lists are replaced with a reference to the intersection And when a single format is eventually chosen for a link amongst the remaining all references to the list are updated That means that if a filter requires that its input and output have the same format amongst a supported all it has to do is use a reference to the same list of formats query_formats can leave some formats unset and return AVERROR(EAGAIN) to cause the negotiation mechanism toagain later. That can be used by filters with complex requirements to use the format negotiated on one link to set the formats supported on another. Frame references ownership and permissions
av_frame_get_buffer
int av_frame_get_buffer(AVFrame *frame, int align)
Allocate new buffer(s) for audio or video data.
Definition: frame.c:242
AV_CHANNEL_LAYOUT_STEREO
#define AV_CHANNEL_LAYOUT_STEREO
Definition: channel_layout.h:369
AVERROR_EOF
#define AVERROR_EOF
End of file.
Definition: error.h:57
output
filter_frame For filters that do not use the this method is called when a frame is pushed to the filter s input It can be called at any time except in a reentrant way If the input frame is enough to produce output
Definition: filter_design.txt:225
av_frame_free
void av_frame_free(AVFrame **frame)
Free the frame and any dynamically allocated objects in it, e.g.
Definition: frame.c:99
avcodec_find_encoder
const AVCodec * avcodec_find_encoder(enum AVCodecID id)
Find a registered encoder with a matching codec ID.
Definition: allcodecs.c:959
AVFrame
This structure describes decoded (raw) audio or video data.
Definition: frame.h:330
av_frame_make_writable
int av_frame_make_writable(AVFrame *frame)
Ensure that the frame data is writable, avoiding data copy if possible.
Definition: frame.c:541
AVPacket::data
uint8_t * data
Definition: packet.h:374
AVChannelLayout::nb_channels
int nb_channels
Number of channels in this layout.
Definition: channel_layout.h:311
av_packet_free
void av_packet_free(AVPacket **pkt)
Free the packet, if the packet is reference counted, it will be unreferenced first.
Definition: avpacket.c:73
AVCodec::sample_fmts
enum AVSampleFormat * sample_fmts
array of supported sample formats, or NULL if unknown, array is terminated by -1
Definition: codec.h:208
samplefmt.h
av_frame_alloc
AVFrame * av_frame_alloc(void)
Allocate an AVFrame and set its fields to default values.
Definition: frame.c:87
AVCodec::supported_samplerates
const int * supported_samplerates
array of supported audio samplerates, or NULL if unknown, array is terminated by 0
Definition: codec.h:207
pkt
AVPacket * pkt
Definition: movenc.c:59
avcodec_alloc_context3
AVCodecContext * avcodec_alloc_context3(const AVCodec *codec)
Allocate an AVCodecContext and set its fields to default values.
Definition: options.c:153
AV_CODEC_ID_MP2
@ AV_CODEC_ID_MP2
Definition: codec_id.h:438
check_sample_fmt
static int check_sample_fmt(const AVCodec *codec, enum AVSampleFormat sample_fmt)
Definition: encode_audio.c:42
ctx
AVFormatContext * ctx
Definition: movenc.c:48
av_get_sample_fmt_name
const char * av_get_sample_fmt_name(enum AVSampleFormat sample_fmt)
Return the name of sample_fmt, or NULL if sample_fmt is not recognized.
Definition: samplefmt.c:51
NULL
#define NULL
Definition: coverity.c:32
avcodec_free_context
void avcodec_free_context(AVCodecContext **avctx)
Free the codec context and everything associated with it and write NULL to the provided pointer.
Definition: options.c:168
avcodec_open2
int attribute_align_arg avcodec_open2(AVCodecContext *avctx, const AVCodec *codec, AVDictionary **options)
Initialize the AVCodecContext to use the given AVCodec.
Definition: avcodec.c:115
abs
#define abs(x)
Definition: cuda_runtime.h:35
select_channel_layout
static int select_channel_layout(const AVCodec *codec, AVChannelLayout *dst)
Definition: encode_audio.c:73
c
Undefined Behavior In the C some operations are like signed integer dereferencing freed accessing outside allocated Undefined Behavior must not occur in a C it is not safe even if the output of undefined operations is unused The unsafety may seem nit picking but Optimizing compilers have in fact optimized code on the assumption that no undefined Behavior occurs Optimizing code based on wrong assumptions can and has in some cases lead to effects beyond the output of computations The signed integer overflow problem in speed critical code Code which is highly optimized and works with signed integers sometimes has the problem that often the output of the computation does not c
Definition: undefined.txt:32
f
f
Definition: af_crystalizer.c:122
AVPacket::size
int size
Definition: packet.h:375
AVChannelLayout
An AVChannelLayout holds information about the channel layout of audio data.
Definition: channel_layout.h:301
for
for(k=2;k<=8;++k)
Definition: h264pred_template.c:425
AV_SAMPLE_FMT_NONE
@ AV_SAMPLE_FMT_NONE
Definition: samplefmt.h:56
frame.h
encode
static void encode(AVCodecContext *ctx, AVFrame *frame, AVPacket *pkt, FILE *output)
Definition: encode_audio.c:94
av_packet_alloc
AVPacket * av_packet_alloc(void)
Allocate an AVPacket and set its fields to default values.
Definition: avpacket.c:62
M_PI
#define M_PI
Definition: mathematics.h:52
i
#define i(width, name, range_min, range_max)
Definition: cbs_h2645.c:269
common.h
AVSampleFormat
AVSampleFormat
Audio sample formats.
Definition: samplefmt.h:55
AV_SAMPLE_FMT_S16
@ AV_SAMPLE_FMT_S16
signed 16 bits
Definition: samplefmt.h:58
select_sample_rate
static int select_sample_rate(const AVCodec *codec)
Definition: encode_audio.c:55
avcodec_send_frame
int avcodec_send_frame(AVCodecContext *avctx, const AVFrame *frame)
Supply a raw video or audio frame to the encoder.
Definition: encode.c:483
avcodec.h
ret
ret
Definition: filter_design.txt:187
frame
these buffered frames must be flushed immediately if a new input produces new the filter must not call request_frame to get more It must just process the frame or queue it The task of requesting more frames is left to the filter s request_frame method or the application If a filter has several the filter must be ready for frames arriving randomly on any input any filter with several inputs will most likely require some kind of queuing mechanism It is perfectly acceptable to have a limited queue and to drop frames when the inputs are too unbalanced request_frame For filters that do not use the this method is called when a frame is wanted on an output For a it should directly call filter_frame on the corresponding output For a if there are queued frames already one of these frames should be pushed If the filter should request a frame on one of its repeatedly until at least one frame has been pushed Return or at least make progress towards producing a frame
Definition: filter_design.txt:264
AVCodecContext
main external API structure.
Definition: avcodec.h:426
channel_layout.h
samples
Filter the word “frame” indicates either a video frame or a group of audio samples
Definition: filter_design.txt:8
av_channel_layout_copy
int av_channel_layout_copy(AVChannelLayout *dst, const AVChannelLayout *src)
Make a copy of a channel layout.
Definition: channel_layout.c:639
AVPacket
This structure stores compressed data.
Definition: packet.h:351
int
int
Definition: ffmpeg_filter.c:156