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27 #ifndef AVCODEC_THREAD_H
28 #define AVCODEC_THREAD_H
53 int *got_picture_ptr,
AVPacket *avpkt);
65 #define ff_thread_get_format ff_get_format
int ff_thread_init(AVCodecContext *s)
This structure describes decoded (raw) audio or video data.
int ff_thread_decode_frame(AVCodecContext *avctx, AVFrame *picture, int *got_picture_ptr, AVPacket *avpkt)
Submit a new frame to a decoding thread.
int ff_slice_thread_allocz_entries(AVCodecContext *avctx, int count)
it s the only field you need to keep assuming you have a context There is some magic you don t need to care about around this field
void ff_thread_await_progress2(AVCodecContext *avctx, int field, int thread, int shift)
Undefined Behavior In the C some operations are like signed integer dereferencing freed accessing outside allocated Undefined Behavior must not occur in a C it is not safe even if the output of undefined operations is unused The unsafety may seem nit picking but Optimizing compilers have in fact optimized code on the assumption that no undefined Behavior occurs Optimizing code based on wrong assumptions can and has in some cases lead to effects beyond the output of computations The signed integer overflow problem in speed critical code Code which is highly optimized and works with signed integers sometimes has the problem that often the output of the computation does not c
void ff_thread_flush(AVCodecContext *avctx)
Wait for decoding threads to finish and reset internal state.
void ff_thread_free(AVCodecContext *s)
static int shift(int a, int b)
int ff_slice_thread_init_progress(AVCodecContext *avctx)
int() main_func(AVCodecContext *c)
int() action_func2(AVCodecContext *c, void *arg, int jobnr, int threadnr)
void ff_thread_release_buffer(AVCodecContext *avctx, AVFrame *f)
Wrapper around release_buffer() frame-for multithreaded codecs.
main external API structure.
void ff_thread_report_progress2(AVCodecContext *avctx, int field, int thread, int n)
void ff_thread_finish_setup(AVCodecContext *avctx)
If the codec defines update_thread_context(), call this when they are ready for the next thread to st...
int ff_slice_thread_execute_with_mainfunc(AVCodecContext *avctx, int(*action_func2)(AVCodecContext *c, void *arg, int jobnr, int threadnr), int(*main_func)(AVCodecContext *c), void *arg, int *ret, int job_count)
This structure stores compressed data.
#define flags(name, subs,...)
int ff_thread_get_buffer(AVCodecContext *avctx, AVFrame *f, int flags)
Wrapper around get_buffer() for frame-multithreaded codecs.