This structure is used to provides the necessary configurations and data to the Direct3D11 FFmpeg HWA...
int ff_dxva2_commit_buffer(AVCodecContext *, AVDXVAContext *, DECODER_BUFFER_DESC *, unsigned type, const void *data, unsigned size, unsigned mb_count)
int ff_dxva2_common_end_frame(AVCodecContext *, AVFrame *, const void *pp, unsigned pp_size, const void *qm, unsigned qm_size, int(*commit_bs_si)(AVCodecContext *, DECODER_BUFFER_DESC *bs, DECODER_BUFFER_DESC *slice))
main external API structure.
This structure is used to provides the necessary configurations and data to the DXVA2 FFmpeg HWAccel ...