#include <vdpau/vdpau.h>
#include "avcodec.h"
#include "vc1.h"
#include "vdpau.h"
#include "vdpau_internal.h"
Go to the source code of this file.
Initial value:= {
.name = "vc1_vdpau",
.frame_priv_data_size = sizeof(struct vdpau_picture_context),
}
static av_cold int init(AVCodecContext *avctx)
int ff_vdpau_common_uninit(AVCodecContext *avctx)
static int vdpau_vc1_init(AVCodecContext *avctx)
static int vdpau_vc1_start_frame(AVCodecContext *avctx, const uint8_t *buffer, uint32_t size)
int ff_vdpau_mpeg_end_frame(AVCodecContext *avctx)
HW acceleration through VDPAU, Picture.data[3] contains a VdpVideoSurface.
static int vdpau_vc1_decode_slice(AVCodecContext *avctx, const uint8_t *buffer, uint32_t size)
Definition at line 153 of file vdpau_vc1.c.