#include <stdint.h>
Go to the source code of this file.
#define H264_IDCT |
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depth | ) |
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Value:
void ff_h264_luma_dc_dequant_idct_ ##
depth ## _c(int16_t *output, int16_t *input,
int qmul);
\
void ff_h264_chroma422_dc_dequant_idct_ ##
depth ## _c(int16_t *
block,
int qmul);
\
void ff_h264_chroma_dc_dequant_idct_ ##
depth ## _c(int16_t *
block,
int qmul);
typedef void(APIENTRY *FF_PFNGLACTIVETEXTUREPROC)(GLenum texture)
GLint GLenum GLboolean GLsizei stride
Definition at line 24 of file h264idct.h.