34 {0, 64277, 60547, 54491, 46341, 36410, 25080, 12785};
36 static const vec_u8 interleave_high =
37 {0, 1, 16, 17, 4, 5, 20, 21, 8, 9, 24, 25, 12, 13, 28, 29};
39 static const vec_u8 interleave_high =
40 {2, 3, 18, 19, 6, 7, 22, 23, 10, 11, 26, 27, 14, 15, 30, 31};
44 vec_s16 A, B, C, D, Ad, Bd, Cd, Dd, E, F, G, H;\
45 vec_s16 Ed, Gd, Add, Bdd, Fd, Hd;\
46 vec_s16 eight = vec_splat_s16(8);\
47 vec_u16 four = vec_splat_u16(4);\
49 vec_s16 C1 = vec_splat(constants, 1);\
50 vec_s16 C2 = vec_splat(constants, 2);\
51 vec_s16 C3 = vec_splat(constants, 3);\
52 vec_s16 C4 = vec_splat(constants, 4);\
53 vec_s16 C5 = vec_splat(constants, 5);\
54 vec_s16 C6 = vec_splat(constants, 6);\
55 vec_s16 C7 = vec_splat(constants, 7);\
57 vec_s16 b0 = vec_ld(0x00, block);\
58 vec_s16 b1 = vec_ld(0x10, block);\
59 vec_s16 b2 = vec_ld(0x20, block);\
60 vec_s16 b3 = vec_ld(0x30, block);\
61 vec_s16 b4 = vec_ld(0x40, block);\
62 vec_s16 b5 = vec_ld(0x50, block);\
63 vec_s16 b6 = vec_ld(0x60, block);\
64 vec_s16 b7 = vec_ld(0x70, block);
72 return (
vec_s16)vec_perm(vec_mule(a,C), vec_mulo(a,C), interleave_high);
76 return vec_add(a, M15(a, C));
79 #define IDCT_1D(ADD, SHIFT)\
80 A = vec_add(M16(b1, C1), M15(b7, C7));\
81 B = vec_sub(M15(b1, C7), M16(b7, C1));\
82 C = vec_add(M16(b3, C3), M16(b5, C5));\
83 D = vec_sub(M16(b5, C3), M16(b3, C5));\
85 Ad = M16(vec_sub(A, C), C4);\
86 Bd = M16(vec_sub(B, D), C4);\
91 E = ADD(M16(vec_add(b0, b4), C4));\
92 F = ADD(M16(vec_sub(b0, b4), C4));\
94 G = vec_add(M16(b2, C2), M15(b6, C6));\
95 H = vec_sub(M15(b2, C6), M16(b6, C2));\
100 Add = vec_add(F, Ad);\
101 Bdd = vec_sub(Bd, H);\
103 Fd = vec_sub(F, Ad);\
104 Hd = vec_add(Bd, H);\
106 b0 = SHIFT(vec_add(Gd, Cd));\
107 b7 = SHIFT(vec_sub(Gd, Cd));\
109 b1 = SHIFT(vec_add(Add, Hd));\
110 b2 = SHIFT(vec_sub(Add, Hd));\
112 b3 = SHIFT(vec_add(Ed, Dd));\
113 b4 = SHIFT(vec_sub(Ed, Dd));\
115 b5 = SHIFT(vec_add(Fd, Bdd));\
116 b6 = SHIFT(vec_sub(Fd, Bdd));
119 #define ADD8(a) vec_add(a, eight)
120 #define SHIFT4(a) vec_sra(a, four)
128 vec_s16 v2048 = vec_sl(vec_splat_s16(1), vec_splat_u16(11));
129 eight = vec_add(eight, v2048);
132 TRANSPOSE8(b0, b1, b2, b3, b4, b5, b6, b7);
133 IDCT_1D(ADD8, SHIFT4)
136 t = vec_packsu(a, a);\
137 vec_ste((vec_u32)t, 0, (unsigned int *)dst);\
138 vec_ste((vec_u32)t, 4, (unsigned int *)dst);
140 PUT(b0) dst += stride;
141 PUT(b1) dst += stride;
142 PUT(b2) dst += stride;
143 PUT(b3) dst += stride;
144 PUT(b4) dst += stride;
145 PUT(b5) dst += stride;
146 PUT(b6) dst += stride;
148 memset(block, 0, sizeof(*block) * 64);
151 static
void vp3_idct_add_altivec(
uint8_t *dst, ptrdiff_t stride, int16_t block[64])
156 vec_u8 vdst_mask = vec_mergeh(vec_splat_u8(-1), vec_lvsl(0, dst));
161 TRANSPOSE8(b0, b1, b2, b3, b4, b5, b6, b7);
162 IDCT_1D(ADD8, SHIFT4)
166 vdst = vec_ld(0, dst);\
167 vdst_16 = (vec_s16)vec_perm(vdst, zero_u8v, vdst_mask);
170 vdst = vec_vsx_ld(0,dst);\
171 vdst_16 = (vec_s16)vec_mergeh(vdst, zero_u8v);
176 vdst_16 = vec_adds(a, vdst_16);\
177 t = vec_packsu(vdst_16, vdst_16);\
178 vec_ste((vec_u32)t, 0, (unsigned int *)dst);\
179 vec_ste((vec_u32)t, 4, (unsigned int *)dst);
181 ADD(b0) dst += stride;
182 ADD(b1) dst += stride;
183 ADD(b2) dst += stride;
184 ADD(b3) dst += stride;
185 ADD(b4) dst += stride;
186 ADD(b5) dst += stride;
187 ADD(b6) dst += stride;
189 memset(block, 0, sizeof(*block) * 64);
Macro definitions for various function/variable attributes.
#define PPC_ALTIVEC(flags)
static const struct @233 constants[]
int av_get_cpu_flags(void)
Return the flags which specify extensions supported by the CPU.
Contains misc utility macros and inline functions.
void(* idct_put)(uint8_t *dest, ptrdiff_t stride, int16_t *block)
void(* idct_add)(uint8_t *dest, ptrdiff_t stride, int16_t *block)
GLint GLenum GLboolean GLsizei stride
av_cold void ff_vp3dsp_init_ppc(VP3DSPContext *c, int flags)