37 for (rsf=0; rsf<
F; ++rsf){
38 for (retry=0; retry<3; retry++){
40 seeds[i] = random_seed[rsf]();
42 if (seeds[j] == seeds[i])
50 printf(
"rsf %d: FAIL at %d with %X\n", rsf, j, seeds[j]);
static uint32_t get_generic_seed(void)
uint32_t(* random_seed_ptr_t)(void)
typedef void(APIENTRY *FF_PFNGLACTIVETEXTUREPROC)(GLenum texture)
uint32_t av_get_random_seed(void)
Get a seed to use in conjunction with random functions.