22 #ifndef AVCODEC_ASS_SPLIT_H
23 #define AVCODEC_ASS_SPLIT_H
126 int cache,
int *number);
160 void (*new_line)(
void *priv,
int forced);
162 void (*
color)(
void *priv,
unsigned int ,
unsigned int color_id);
167 void (*cancel_overrides)(
void *priv,
const char *style);
174 void (*move)(
void *priv,
int x1,
int y1,
int x2,
int y2,
int t1,
int t2);
175 void (*origin)(
void *priv,
int x,
int y);
char * style
name of the ASSStyle to use with this dialog
float timer
time multiplier to apply to SSA clock (in %)
static float alpha(float a)
ASSSplitContext * ff_ass_split(const char *buf)
Split a full ASS file or a ASS header from a string buffer and store the split structure in a newly a...
fields extracted from the [Events] section
ASSDialog * dialogs
array of split out dialogs
structure containing the whole split ASS data
char * script_type
SSA script format version (eg.
int back_color
color of the subtitle outline or shadow
char * text
actual text which will be displayed as a subtitle, can include style override control codes (see ff_a...
int alignment
position of the text (left, center, top...), defined after the layout of the numpad (1-3 sub...
ASSDialog * ff_ass_split_dialog2(ASSSplitContext *ctx, const char *buf)
Split one ASS Dialogue line from a string buffer.
This struct can be casted to ASS to access to the split data.
int layer
higher numbered layers are drawn over lower numbered
static av_cold int end(AVCodecContext *avctx)
int bold
whether text is bold (1) or not (0)
ASSStyle * ff_ass_style_get(ASSSplitContext *ctx, const char *style)
Find an ASSStyle structure by its name.
int play_res_x
video width that ASS coords are referring to
int end
end time of the dialog in centiseconds
int play_res_y
video height that ASS coords are referring to
void(* text)(void *priv, const char *text, int len)
typedef void(APIENTRY *FF_PFNGLACTIVETEXTUREPROC)(GLenum texture)
int italic
whether text is italic (1) or not (0)
void ff_ass_free_dialog(ASSDialog **dialogp)
Free a dialogue obtained from ff_ass_split_dialog2().
Set of callback functions corresponding to each override codes that can be encountered in a "Dialogue...
void(* alpha)(void *priv, int alpha, int alpha_id)
void ff_ass_split_free(ASSSplitContext *ctx)
Free all the memory allocated for an ASSSplitContext.
int primary_color
color that a subtitle will normally appear in
ASSDialog * ff_ass_split_dialog(ASSSplitContext *ctx, const char *buf, int cache, int *number)
Split one or several ASS "Dialogue" lines from a string buffer and store them in an already initializ...
void(* alignment)(void *priv, int alignment)
int start
start time of the dialog in centiseconds
char * collisions
how subtitles are moved to prevent collisions
char * font_name
font face (case sensitive)
ASSScriptInfo script_info
general information about the SSA script
fields extracted from the [V4(+) Styles] section
static const OMX_CALLBACKTYPE callbacks
int ff_ass_split_override_codes(const ASSCodesCallbacks *callbacks, void *priv, const char *buf)
Split override codes out of a ASS "Dialogue" Text field.
void(* style)(void *priv, char style, int close)
char * name
name of the tyle (case sensitive)
int dialogs_count
number of ASSDialog in the dialogs array
int styles_count
number of ASSStyle in the styles array
int outline_color
color for outline in ASS, called tertiary in SSA
fields extracted from the [Script Info] section
int underline
whether text is underlined (1) or not (0)
ASSStyle * styles
array of split out styles