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40 if (avctx->
width & 1) {
58 int slice_start = (avctx->
height * jobnr) / thread_count;
65 y = (uint16_t*)pic->
data[0] + slice_start * (pic->
linesize[0] >> 1);
66 u = (uint16_t*)pic->
data[1] + slice_start * (pic->
linesize[1] >> 1);
67 v = (uint16_t*)pic->
data[2] + slice_start * (pic->
linesize[2] >> 1);
70 for (j = 0; j < avctx->
width; j++) {
73 u[j] = (
val >> 2) & 0x3FF;
74 y[j] = (
val >> 12) & 0x3FF;
#define AV_LOG_WARNING
Something somehow does not look correct.
Filter the word “frame” indicates either a video frame or a group of audio as stored in an AVFrame structure Format for each input and each output the list of supported formats For video that means pixel format For audio that means channel sample they are references to shared objects When the negotiation mechanism computes the intersection of the formats supported at each end of a all references to both lists are replaced with a reference to the intersection And when a single format is eventually chosen for a link amongst the remaining all references to the list are updated That means that if a filter requires that its input and output have the same format amongst a supported all it has to do is use a reference to the same list of formats query_formats can leave some formats unset and return AVERROR(EAGAIN) to cause the negotiation mechanism toagain later. That can be used by filters with complex requirements to use the format negotiated on one link to set the formats supported on another. Frame references ownership and permissions
#define u(width, name, range_min, range_max)
int err_recognition
Error recognition; may misdetect some more or less valid parts as errors.
static av_cold int v410_decode_init(AVCodecContext *avctx)
This structure describes decoded (raw) audio or video data.
uint8_t * data[AV_NUM_DATA_POINTERS]
pointer to the picture/channel planes.
int thread_count
thread count is used to decide how many independent tasks should be passed to execute()
the pkt_dts and pkt_pts fields in AVFrame will work as usual Restrictions on codec whose streams don t reset across will not work because their bitstreams cannot be decoded in parallel *The contents of buffers must not be read before as well as code calling up to before the decode process starts Call have so the codec calls ff_thread_report set FF_CODEC_CAP_ALLOCATE_PROGRESS in AVCodec caps_internal and use ff_thread_get_buffer() to allocate frames. The frames must then be freed with ff_thread_release_buffer(). Otherwise decode directly into the user-supplied frames. Call ff_thread_report_progress() after some part of the current picture has decoded. A good place to put this is where draw_horiz_band() is called - add this if it isn 't called anywhere
int key_frame
1 -> keyframe, 0-> not
static double val(void *priv, double ch)
#define AV_PIX_FMT_YUV444P10
#define AV_LOG_ERROR
Something went wrong and cannot losslessly be recovered.
static int v410_decode_slice(AVCodecContext *avctx, void *arg, int jobnr, int threadnr)
static int slice_end(AVCodecContext *avctx, AVFrame *pict)
Handle slice ends.
int bits_per_raw_sample
Bits per sample/pixel of internal libavcodec pixel/sample format.
#define AV_CODEC_CAP_FRAME_THREADS
Codec supports frame-level multithreading.
@ AV_PICTURE_TYPE_I
Intra.
#define AV_EF_EXPLODE
abort decoding on minor error detection
enum AVPictureType pict_type
Picture type of the frame.
#define AV_CODEC_CAP_DR1
Codec uses get_buffer() for allocating buffers and supports custom allocators.
#define NULL_IF_CONFIG_SMALL(x)
Return NULL if CONFIG_SMALL is true, otherwise the argument without modification.
#define AV_CODEC_CAP_SLICE_THREADS
Codec supports slice-based (or partition-based) multithreading.
static int v410_decode_frame(AVCodecContext *avctx, void *data, int *got_frame, AVPacket *avpkt)
#define i(width, name, range_min, range_max)
Used for passing data between threads.
const char * name
Name of the codec implementation.
enum AVPixelFormat pix_fmt
Pixel format, see AV_PIX_FMT_xxx.
these buffered frames must be flushed immediately if a new input produces new the filter must not call request_frame to get more It must just process the frame or queue it The task of requesting more frames is left to the filter s request_frame method or the application If a filter has several the filter must be ready for frames arriving randomly on any input any filter with several inputs will most likely require some kind of queuing mechanism It is perfectly acceptable to have a limited queue and to drop frames when the inputs are too unbalanced request_frame For filters that do not use the this method is called when a frame is wanted on an output For a it should directly call filter_frame on the corresponding output For a if there are queued frames already one of these frames should be pushed If the filter should request a frame on one of its repeatedly until at least one frame has been pushed Return or at least make progress towards producing a frame
uint64_t_TMPL AV_WL64 unsigned int_TMPL AV_RL32
main external API structure.
This structure stores compressed data.
int width
picture width / height.
int linesize[AV_NUM_DATA_POINTERS]
For video, size in bytes of each picture line.
#define AVERROR_INVALIDDATA
Invalid data found when processing input.
int(* execute2)(struct AVCodecContext *c, int(*func)(struct AVCodecContext *c2, void *arg, int jobnr, int threadnr), void *arg2, int *ret, int count)
The codec may call this to execute several independent things.