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28 const size_t bboxes_offset = offsetof(
struct BBoxContext, boxes);
33 if (nb_bboxes > (SIZE_MAX -
size) / bbox_size)
35 size += bbox_size * nb_bboxes;
41 header->nb_bboxes = nb_bboxes;
42 header->bbox_size = bbox_size;
43 header->bboxes_offset = bboxes_offset;
This structure describes decoded (raw) audio or video data.
void av_buffer_unref(AVBufferRef **buf)
Free a given reference and automatically free the buffer if there are no more references to it.
AVFrameSideData * av_frame_new_side_data_from_buf(AVFrame *frame, enum AVFrameSideDataType type, AVBufferRef *buf)
Add a new side data to a frame from an existing AVBufferRef.
AVBufferRef * av_buffer_create(uint8_t *data, size_t size, void(*free)(void *opaque, uint8_t *data), void *opaque, int flags)
Create an AVBuffer from an existing array.
AVDetectionBBoxHeader * av_detection_bbox_create_side_data(AVFrame *frame, uint32_t nb_bboxes)
Allocates memory for AVDetectionBBoxHeader, plus an array of.
static const uint8_t header[24]
void * av_mallocz(size_t size)
Allocate a memory block with alignment suitable for all memory accesses (including vectors if availab...
these buffered frames must be flushed immediately if a new input produces new the filter must not call request_frame to get more It must just process the frame or queue it The task of requesting more frames is left to the filter s request_frame method or the application If a filter has several the filter must be ready for frames arriving randomly on any input any filter with several inputs will most likely require some kind of queuing mechanism It is perfectly acceptable to have a limited queue and to drop frames when the inputs are too unbalanced request_frame For filters that do not use the this method is called when a frame is wanted on an output For a it should directly call filter_frame on the corresponding output For a if there are queued frames already one of these frames should be pushed If the filter should request a frame on one of its repeatedly until at least one frame has been pushed Return or at least make progress towards producing a frame
A reference to a data buffer.
@ AV_FRAME_DATA_DETECTION_BBOXES
Bounding boxes for object detection and classification, as described by AVDetectionBBoxHeader.
AVDetectionBBoxHeader * av_detection_bbox_alloc(uint32_t nb_bboxes, size_t *out_size)
Allocates memory for AVDetectionBBoxHeader, plus an array of.