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55 .
name =
"input_image",
56 .type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
59 .stages = VK_SHADER_STAGE_COMPUTE_BIT,
60 .updater =
s->input_images,
63 .name =
"output_image",
64 .type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
66 .mem_quali =
"writeonly",
69 .stages = VK_SHADER_STAGE_COMPUTE_BIT,
70 .updater =
s->output_images,
75 if (!image_descs[0].sampler)
95 GLSLC(1,
const ivec2
pos = ivec2(gl_GlobalInvocationID.xy); );
109 GLSLF(2, vec4 res = texture(input_image[%
i], ivec2(
size.xy -
pos.xy));,
i);
112 GLSLF(2, vec4 res = texture(input_image[%
i],
pos); ,
i);
115 GLSLF(2, imageStore(output_image[%
i],
pos, res); ,
i);
143 VkCommandBuffer cmd_buf;
158 &
s->input_images[
i].imageView, in->
img[
i],
163 &
s->output_images[
i].imageView,
out->img[
i],
167 s->input_images[
i].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
168 s->output_images[
i].imageLayout = VK_IMAGE_LAYOUT_GENERAL;
174 VkImageMemoryBarrier barriers[] = {
176 .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
178 .dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
180 .newLayout =
s->input_images[
i].imageLayout,
181 .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
182 .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
184 .subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
185 .subresourceRange.levelCount = 1,
186 .subresourceRange.layerCount = 1,
189 .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
191 .dstAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
192 .oldLayout =
out->layout[
i],
193 .newLayout =
s->output_images[
i].imageLayout,
194 .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
195 .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
196 .image =
out->img[
i],
197 .subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
198 .subresourceRange.levelCount = 1,
199 .subresourceRange.layerCount = 1,
203 vk->CmdPipelineBarrier(cmd_buf, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
204 VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0,
207 in->
layout[
i] = barriers[0].newLayout;
208 in->
access[
i] = barriers[0].dstAccessMask;
210 out->layout[
i] = barriers[1].newLayout;
211 out->access[
i] = barriers[1].dstAccessMask;
216 s->vkctx.output_height, 1);
303 .
name =
"hflip_vulkan",
311 .priv_class = &hflip_vulkan_class,
331 .
name =
"vflip_vulkan",
339 .priv_class = &vflip_vulkan_class,
359 .
name =
"flip_vulkan",
367 .priv_class = &flip_vulkan_class,
AVFrame * ff_get_video_buffer(AVFilterLink *link, int w, int h)
Request a picture buffer with a specific set of permissions.
Filter the word “frame” indicates either a video frame or a group of audio as stored in an AVFrame structure Format for each input and each output the list of supported formats For video that means pixel format For audio that means channel sample they are references to shared objects When the negotiation mechanism computes the intersection of the formats supported at each end of a all references to both lists are replaced with a reference to the intersection And when a single format is eventually chosen for a link amongst the remaining all references to the list are updated That means that if a filter requires that its input and output have the same format amongst a supported all it has to do is use a reference to the same list of formats query_formats can leave some formats unset and return AVERROR(EAGAIN) to cause the negotiation mechanism toagain later. That can be used by filters with complex requirements to use the format negotiated on one link to set the formats supported on another. Frame references ownership and permissions
const VkComponentMapping ff_comp_identity_map
#define FF_FILTER_FLAG_HWFRAME_AWARE
The filter is aware of hardware frames, and any hardware frame context should not be automatically pr...
int ff_filter_frame(AVFilterLink *link, AVFrame *frame)
Send a frame of data to the next filter.
void ff_vk_bind_pipeline_exec(FFVulkanContext *s, FFVkExecContext *e, FFVulkanPipeline *pl)
Add a command to bind the completed pipeline and its descriptor sets.
static int flip_vulkan_filter_frame(AVFilterLink *link, AVFrame *in)
void av_frame_free(AVFrame **frame)
Free the frame and any dynamically allocated objects in it, e.g.
This structure describes decoded (raw) audio or video data.
VkShaderStageFlags stages
int ff_vk_filter_init(AVFilterContext *avctx)
General lavfi IO functions.
int ff_vk_compile_shader(FFVulkanContext *s, FFVkSPIRVShader *shd, const char *entrypoint)
Compiles the shader, entrypoint must be set to "main".
void ff_vk_uninit(FFVulkanContext *s)
Frees the main Vulkan context.
const char * name
Filter name.
A link between two filters.
@ AV_PIX_FMT_VULKAN
Vulkan hardware images.
uint8_t * data[AV_NUM_DATA_POINTERS]
pointer to the picture/channel planes.
int ff_vk_add_exec_dep(FFVulkanContext *s, FFVkExecContext *e, AVFrame *frame, VkPipelineStageFlagBits in_wait_dst_flag)
Adds a frame as a queue dependency.
VkCommandBuffer ff_vk_get_exec_buf(FFVkExecContext *e)
Gets the command buffer to use for this submission from the exe context.
const AVFilter ff_vf_vflip_vulkan
int av_pix_fmt_count_planes(enum AVPixelFormat pix_fmt)
static const AVOption vflip_vulkan_options[]
VkImage img[AV_NUM_DATA_POINTERS]
Vulkan images to which the memory is bound to.
void * priv
private data for use by the filter
it s the only field you need to keep assuming you have a context There is some magic you don t need to care about around this just let it vf type
A filter pad used for either input or output.
void ff_vk_qf_init(FFVulkanContext *s, FFVkQueueFamilyCtx *qf, VkQueueFlagBits dev_family, int nb_queues)
Initialize a queue family with a specific number of queues.
#define FF_ARRAY_ELEMS(a)
int ff_vk_create_imageview(FFVulkanContext *s, FFVkExecContext *e, VkImageView *v, VkImage img, VkFormat fmt, const VkComponentMapping map)
Create an imageview.
const AVFilter ff_vf_hflip_vulkan
static const AVFilterPad vflip_vulkan_inputs[]
FFVkSPIRVShader * ff_vk_init_shader(FFVulkanPipeline *pl, const char *name, VkShaderStageFlags stage)
Inits a shader for a specific pipeline.
VkDescriptorImageInfo input_images[3]
static const AVFilterPad hflip_vulkan_inputs[]
#define FILTER_INPUTS(array)
Filter the word “frame” indicates either a video frame or a group of audio as stored in an AVFrame structure Format for each input and each output the list of supported formats For video that means pixel format For audio that means channel sample they are references to shared objects When the negotiation mechanism computes the intersection of the formats supported at each end of a link
void ff_vk_update_descriptor_set(FFVulkanContext *s, FFVulkanPipeline *pl, int set_id)
Updates a descriptor set via the updaters defined.
static const struct @321 planes[]
int ff_vk_start_exec_recording(FFVulkanContext *s, FFVkExecContext *e)
Begin recording to the command buffer.
const VkFormat * av_vkfmt_from_pixfmt(enum AVPixelFormat p)
Returns the format of each image up to the number of planes for a given sw_format.
int main(int argc, char *argv[])
int av_frame_copy_props(AVFrame *dst, const AVFrame *src)
Copy only "metadata" fields from src to dst.
static av_cold int init_filter(AVFilterContext *ctx, AVFrame *in, enum FlipType type)
int ff_vk_create_exec_ctx(FFVulkanContext *s, FFVkExecContext **ctx, FFVkQueueFamilyCtx *qf)
Init an execution context for command recording and queue submission.
int ff_vk_filter_config_output(AVFilterLink *outlink)
static int filter_frame(AVFilterLink *link, AVFrame *in, enum FlipType type)
void ff_vk_qf_rotate(FFVkQueueFamilyCtx *qf)
Rotate through the queues in a queue family.
VkDescriptorImageInfo output_images[3]
void ff_vk_discard_exec_deps(FFVkExecContext *e)
Discards all queue dependencies.
AVFILTER_DEFINE_CLASS(hflip_vulkan)
VkAccessFlagBits access[AV_NUM_DATA_POINTERS]
Updated after every barrier.
#define NULL_IF_CONFIG_SMALL(x)
Return NULL if CONFIG_SMALL is true, otherwise the argument without modification.
static const AVFilterPad flip_vulkan_inputs[]
int ff_vk_init_pipeline_layout(FFVulkanContext *s, FFVulkanPipeline *pl)
Initializes the pipeline layout after all shaders and descriptor sets have been finished.
static int process_frames(AVFilterContext *avctx, AVFrame *outframe, AVFrame *inframe)
int ff_vk_submit_exec_queue(FFVulkanContext *s, FFVkExecContext *e)
Submits a command buffer to the queue for execution.
#define AVERROR_EXTERNAL
Generic error in an external library.
static int hflip_vulkan_filter_frame(AVFilterLink *link, AVFrame *in)
static av_cold void flip_vulkan_uninit(AVFilterContext *avctx)
#define FILTER_SINGLE_PIXFMT(pix_fmt_)
static int vflip_vulkan_filter_frame(AVFilterLink *link, AVFrame *in)
int ff_vk_init_compute_pipeline(FFVulkanContext *s, FFVulkanPipeline *pl)
Initializes a compute pipeline.
#define i(width, name, range_min, range_max)
int w
agreed upon image width
static const AVOption hflip_vulkan_options[]
const char * ff_vk_shader_rep_fmt(enum AVPixelFormat pixfmt)
Gets the glsl format string for a pixel format.
const AVFilter ff_vf_flip_vulkan
const char * name
Pad name.
FFVulkanPipeline * ff_vk_create_pipeline(FFVulkanContext *s, FFVkQueueFamilyCtx *qf)
Inits a pipeline.
static const AVFilterPad flip_vulkan_outputs[]
int ff_vk_add_descriptor_set(FFVulkanContext *s, FFVulkanPipeline *pl, FFVkSPIRVShader *shd, FFVulkanDescriptorSetBinding *desc, int num, int only_print_to_shader)
Adds a descriptor set to the shader and registers them in the pipeline.
int h
agreed upon image height
FFVkSampler * ff_vk_init_sampler(FFVulkanContext *s, int unnorm_coords, VkFilter filt)
Create a Vulkan sampler, will be auto-freed in ff_vk_filter_uninit()
int ff_vk_filter_config_input(AVFilterLink *inlink)
VkImageLayout layout[AV_NUM_DATA_POINTERS]
#define FILTER_OUTPUTS(array)
void ff_vk_set_compute_shader_sizes(FFVkSPIRVShader *shd, int local_size[3])
Writes the workgroup size for a shader.
static av_cold int uninit(AVCodecContext *avctx)
static const AVOption flip_vulkan_options[]