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Data Structures | Macros | Functions | Variables
vulkan.c File Reference
#include "avassert.h"
#include "vulkan.h"
#include "vulkan_loader.h"

Go to the source code of this file.

Data Structures

struct  ImageViewCtx
 
struct  descriptor_props
 

Macros

#define FN_CREATING(ctx, type, shortname, array, num)
 
#define CASE(VAL)   case VAL: return #VAL
 

Functions

const char * ff_vk_ret2str (VkResult res)
 Converts Vulkan return values to strings. More...
 
void ff_vk_qf_init (FFVulkanContext *s, FFVkQueueFamilyCtx *qf, VkQueueFlagBits dev_family, int nb_queues)
 Initialize a queue family with a specific number of queues. More...
 
void ff_vk_qf_rotate (FFVkQueueFamilyCtx *qf)
 Rotate through the queues in a queue family. More...
 
static int vk_alloc_mem (FFVulkanContext *s, VkMemoryRequirements *req, VkMemoryPropertyFlagBits req_flags, void *alloc_extension, VkMemoryPropertyFlagBits *mem_flags, VkDeviceMemory *mem)
 
int ff_vk_create_buf (FFVulkanContext *s, FFVkBuffer *buf, size_t size, VkBufferUsageFlags usage, VkMemoryPropertyFlagBits flags)
 Create a VkBuffer with the specified parameters. More...
 
int ff_vk_map_buffers (FFVulkanContext *s, FFVkBuffer *buf, uint8_t *mem[], int nb_buffers, int invalidate)
 Maps the buffer to userspace. More...
 
int ff_vk_unmap_buffers (FFVulkanContext *s, FFVkBuffer *buf, int nb_buffers, int flush)
 Unmaps the buffer from userspace. More...
 
void ff_vk_free_buf (FFVulkanContext *s, FFVkBuffer *buf)
 Frees a buffer. More...
 
int ff_vk_add_push_constant (FFVulkanPipeline *pl, int offset, int size, VkShaderStageFlagBits stage)
 Define a push constant for a given stage into a pipeline. More...
 
int ff_vk_create_exec_ctx (FFVulkanContext *s, FFVkExecContext **ctx, FFVkQueueFamilyCtx *qf)
 Init an execution context for command recording and queue submission. More...
 
void ff_vk_discard_exec_deps (FFVkExecContext *e)
 Discards all queue dependencies. More...
 
int ff_vk_start_exec_recording (FFVulkanContext *s, FFVkExecContext *e)
 Begin recording to the command buffer. More...
 
VkCommandBuffer ff_vk_get_exec_buf (FFVkExecContext *e)
 Gets the command buffer to use for this submission from the exe context. More...
 
int ff_vk_add_exec_dep (FFVulkanContext *s, FFVkExecContext *e, AVFrame *frame, VkPipelineStageFlagBits in_wait_dst_flag)
 Adds a frame as a queue dependency. More...
 
int ff_vk_submit_exec_queue (FFVulkanContext *s, FFVkExecContext *e)
 Submits a command buffer to the queue for execution. More...
 
int ff_vk_add_dep_exec_ctx (FFVulkanContext *s, FFVkExecContext *e, AVBufferRef **deps, int nb_deps)
 Adds a generic AVBufferRef as a queue depenency. More...
 
FFVkSamplerff_vk_init_sampler (FFVulkanContext *s, int unnorm_coords, VkFilter filt)
 Create a Vulkan sampler, will be auto-freed in ff_vk_filter_uninit() More...
 
int ff_vk_mt_is_np_rgb (enum AVPixelFormat pix_fmt)
 Returns 1 if the image is any sort of supported RGB. More...
 
const char * ff_vk_shader_rep_fmt (enum AVPixelFormat pixfmt)
 Gets the glsl format string for a pixel format. More...
 
static void destroy_imageview (void *opaque, uint8_t *data)
 
int ff_vk_create_imageview (FFVulkanContext *s, FFVkExecContext *e, VkImageView *v, VkImage img, VkFormat fmt, const VkComponentMapping map)
 Create an imageview. More...
 
FFVkSPIRVShaderff_vk_init_shader (FFVulkanPipeline *pl, const char *name, VkShaderStageFlags stage)
 Inits a shader for a specific pipeline. More...
 
void ff_vk_set_compute_shader_sizes (FFVkSPIRVShader *shd, int local_size[3])
 Writes the workgroup size for a shader. More...
 
void ff_vk_print_shader (void *ctx, FFVkSPIRVShader *shd, int prio)
 Pretty print shader, mainly used by shader compilers. More...
 
int ff_vk_compile_shader (FFVulkanContext *s, FFVkSPIRVShader *shd, const char *entrypoint)
 Compiles the shader, entrypoint must be set to "main". More...
 
int ff_vk_add_descriptor_set (FFVulkanContext *s, FFVulkanPipeline *pl, FFVkSPIRVShader *shd, FFVulkanDescriptorSetBinding *desc, int num, int only_print_to_shader)
 Adds a descriptor set to the shader and registers them in the pipeline. More...
 
void ff_vk_update_descriptor_set (FFVulkanContext *s, FFVulkanPipeline *pl, int set_id)
 Updates a descriptor set via the updaters defined. More...
 
void ff_vk_update_push_exec (FFVulkanContext *s, FFVkExecContext *e, VkShaderStageFlagBits stage, int offset, size_t size, void *src)
 Updates push constants. More...
 
int ff_vk_init_pipeline_layout (FFVulkanContext *s, FFVulkanPipeline *pl)
 Initializes the pipeline layout after all shaders and descriptor sets have been finished. More...
 
FFVulkanPipelineff_vk_create_pipeline (FFVulkanContext *s, FFVkQueueFamilyCtx *qf)
 Inits a pipeline. More...
 
int ff_vk_init_compute_pipeline (FFVulkanContext *s, FFVulkanPipeline *pl)
 Initializes a compute pipeline. More...
 
void ff_vk_bind_pipeline_exec (FFVulkanContext *s, FFVkExecContext *e, FFVulkanPipeline *pl)
 Add a command to bind the completed pipeline and its descriptor sets. More...
 
static void free_exec_ctx (FFVulkanContext *s, FFVkExecContext *e)
 
static void free_pipeline (FFVulkanContext *s, FFVulkanPipeline *pl)
 
void ff_vk_uninit (FFVulkanContext *s)
 Frees the main Vulkan context. More...
 

Variables

const VkComponentMapping ff_comp_identity_map
 
static const struct descriptor_props descriptor_props []
 

Macro Definition Documentation

◆ FN_CREATING

#define FN_CREATING (   ctx,
  type,
  shortname,
  array,
  num 
)
Value:
static av_always_inline type *create_ ##shortname(ctx *dctx) \
{ \
type **array, *sctx = av_mallocz(sizeof(*sctx)); \
if (!sctx) \
return NULL; \
\
array = av_realloc_array(dctx->array, sizeof(*dctx->array), dctx->num + 1);\
if (!array) { \
av_free(sctx); \
return NULL; \
} \
\
dctx->array = array; \
dctx->array[dctx->num++] = sctx; \
\
return sctx; \
}

Definition at line 32 of file vulkan.c.

◆ CASE

#define CASE (   VAL)    case VAL: return #VAL

Function Documentation

◆ ff_vk_ret2str()

const char* ff_vk_ret2str ( VkResult  res)

◆ ff_vk_qf_init()

void ff_vk_qf_init ( FFVulkanContext s,
FFVkQueueFamilyCtx qf,
VkQueueFlagBits  dev_family,
int  nb_queues 
)

Initialize a queue family with a specific number of queues.

If nb_queues == 0, use however many queues the queue family has.

Definition at line 96 of file vulkan.c.

Referenced by init_filter().

◆ ff_vk_qf_rotate()

void ff_vk_qf_rotate ( FFVkQueueFamilyCtx qf)

Rotate through the queues in a queue family.

Definition at line 132 of file vulkan.c.

Referenced by process_frames().

◆ vk_alloc_mem()

static int vk_alloc_mem ( FFVulkanContext s,
VkMemoryRequirements *  req,
VkMemoryPropertyFlagBits  req_flags,
void *  alloc_extension,
VkMemoryPropertyFlagBits *  mem_flags,
VkDeviceMemory *  mem 
)
static

Definition at line 137 of file vulkan.c.

Referenced by ff_vk_create_buf().

◆ ff_vk_create_buf()

int ff_vk_create_buf ( FFVulkanContext s,
FFVkBuffer buf,
size_t  size,
VkBufferUsageFlags  usage,
VkMemoryPropertyFlagBits  flags 
)

Create a VkBuffer with the specified parameters.

Definition at line 193 of file vulkan.c.

Referenced by init_filter(), and init_gblur_pipeline().

◆ ff_vk_map_buffers()

int ff_vk_map_buffers ( FFVulkanContext s,
FFVkBuffer buf,
uint8_t *  mem[],
int  nb_buffers,
int  invalidate 
)

Maps the buffer to userspace.

Set invalidate to 1 if reading the contents is necessary.

Definition at line 258 of file vulkan.c.

Referenced by init_filter(), and init_gblur_pipeline().

◆ ff_vk_unmap_buffers()

int ff_vk_unmap_buffers ( FFVulkanContext s,
FFVkBuffer buf,
int  nb_buffers,
int  flush 
)

Unmaps the buffer from userspace.

Set flush to 1 to write and sync.

Definition at line 307 of file vulkan.c.

Referenced by init_filter(), and init_gblur_pipeline().

◆ ff_vk_free_buf()

void ff_vk_free_buf ( FFVulkanContext s,
FFVkBuffer buf 
)

Frees a buffer.

Definition at line 349 of file vulkan.c.

Referenced by gblur_vulkan_uninit(), overlay_vulkan_uninit(), and scale_vulkan_uninit().

◆ ff_vk_add_push_constant()

int ff_vk_add_push_constant ( FFVulkanPipeline pl,
int  offset,
int  size,
VkShaderStageFlagBits  stage 
)

Define a push constant for a given stage into a pipeline.

Must be called before the pipeline layout has been initialized.

Definition at line 364 of file vulkan.c.

Referenced by init_filter().

◆ ff_vk_create_exec_ctx()

int ff_vk_create_exec_ctx ( FFVulkanContext s,
FFVkExecContext **  ctx,
FFVkQueueFamilyCtx qf 
)

Init an execution context for command recording and queue submission.

WIll be auto-freed on uninit.

Definition at line 385 of file vulkan.c.

Referenced by init_filter().

◆ ff_vk_discard_exec_deps()

void ff_vk_discard_exec_deps ( FFVkExecContext e)

Discards all queue dependencies.

Definition at line 447 of file vulkan.c.

Referenced by ff_vk_add_dep_exec_ctx(), ff_vk_add_exec_dep(), ff_vk_start_exec_recording(), and process_frames().

◆ ff_vk_start_exec_recording()

int ff_vk_start_exec_recording ( FFVulkanContext s,
FFVkExecContext e 
)

Begin recording to the command buffer.

Previous execution must have been completed, which ff_vk_submit_exec_queue() will ensure.

Definition at line 463 of file vulkan.c.

Referenced by process_frames().

◆ ff_vk_get_exec_buf()

VkCommandBuffer ff_vk_get_exec_buf ( FFVkExecContext e)

Gets the command buffer to use for this submission from the exe context.

Definition at line 504 of file vulkan.c.

Referenced by process_frames().

◆ ff_vk_add_exec_dep()

int ff_vk_add_exec_dep ( FFVulkanContext s,
FFVkExecContext e,
AVFrame frame,
VkPipelineStageFlagBits  in_wait_dst_flag 
)

Adds a frame as a queue dependency.

This also manages semaphore signalling. Must be called before submission.

Definition at line 509 of file vulkan.c.

Referenced by process_frames().

◆ ff_vk_submit_exec_queue()

int ff_vk_submit_exec_queue ( FFVulkanContext s,
FFVkExecContext e 
)

Submits a command buffer to the queue for execution.

Will block until execution has finished in order to simplify resource management.

Definition at line 590 of file vulkan.c.

Referenced by process_frames().

◆ ff_vk_add_dep_exec_ctx()

int ff_vk_add_dep_exec_ctx ( FFVulkanContext s,
FFVkExecContext e,
AVBufferRef **  deps,
int  nb_deps 
)

Adds a generic AVBufferRef as a queue depenency.

Definition at line 639 of file vulkan.c.

Referenced by ff_vk_create_imageview().

◆ ff_vk_init_sampler()

FFVkSampler* ff_vk_init_sampler ( FFVulkanContext s,
int  unnorm_coords,
VkFilter  filt 
)

Create a Vulkan sampler, will be auto-freed in ff_vk_filter_uninit()

Definition at line 670 of file vulkan.c.

Referenced by init_filter().

◆ ff_vk_mt_is_np_rgb()

int ff_vk_mt_is_np_rgb ( enum AVPixelFormat  pix_fmt)

Returns 1 if the image is any sort of supported RGB.

Definition at line 709 of file vulkan.c.

Referenced by scale_vulkan_config_output().

◆ ff_vk_shader_rep_fmt()

const char* ff_vk_shader_rep_fmt ( enum AVPixelFormat  pixfmt)

Gets the glsl format string for a pixel format.

Definition at line 721 of file vulkan.c.

Referenced by init_filter().

◆ destroy_imageview()

static void destroy_imageview ( void *  opaque,
uint8_t *  data 
)
static

Definition at line 732 of file vulkan.c.

Referenced by ff_vk_create_imageview().

◆ ff_vk_create_imageview()

int ff_vk_create_imageview ( FFVulkanContext s,
FFVkExecContext e,
VkImageView *  v,
VkImage  img,
VkFormat  fmt,
const VkComponentMapping  map 
)

Create an imageview.

Guaranteed to remain alive until the queue submission has finished executing, and will be destroyed after that.

Definition at line 742 of file vulkan.c.

Referenced by process_frames().

◆ ff_vk_init_shader()

FFVkSPIRVShader* ff_vk_init_shader ( FFVulkanPipeline pl,
const char *  name,
VkShaderStageFlags  stage 
)

Inits a shader for a specific pipeline.

Will be auto-freed on uninit.

Definition at line 795 of file vulkan.c.

Referenced by init_filter().

◆ ff_vk_set_compute_shader_sizes()

void ff_vk_set_compute_shader_sizes ( FFVkSPIRVShader shd,
int  local_size[3] 
)

Writes the workgroup size for a shader.

Definition at line 816 of file vulkan.c.

Referenced by init_filter().

◆ ff_vk_print_shader()

void ff_vk_print_shader ( void *  ctx,
FFVkSPIRVShader shd,
int  prio 
)

Pretty print shader, mainly used by shader compilers.

Definition at line 827 of file vulkan.c.

Referenced by glslc_shader_compile(), and shdc_shader_compile().

◆ ff_vk_compile_shader()

int ff_vk_compile_shader ( FFVulkanContext s,
FFVkSPIRVShader shd,
const char *  entrypoint 
)

Compiles the shader, entrypoint must be set to "main".

Definition at line 849 of file vulkan.c.

Referenced by init_filter(), and init_gblur_pipeline().

◆ ff_vk_add_descriptor_set()

int ff_vk_add_descriptor_set ( FFVulkanContext s,
FFVulkanPipeline pl,
FFVkSPIRVShader shd,
FFVulkanDescriptorSetBinding desc,
int  num,
int  only_print_to_shader 
)

Adds a descriptor set to the shader and registers them in the pipeline.

Definition at line 923 of file vulkan.c.

Referenced by init_filter(), and init_gblur_pipeline().

◆ ff_vk_update_descriptor_set()

void ff_vk_update_descriptor_set ( FFVulkanContext s,
FFVulkanPipeline pl,
int  set_id 
)

Updates a descriptor set via the updaters defined.

Can be called immediately after pipeline creation, but must be called at least once before queue submission.

Definition at line 1080 of file vulkan.c.

Referenced by init_filter(), init_gblur_pipeline(), and process_frames().

◆ ff_vk_update_push_exec()

void ff_vk_update_push_exec ( FFVulkanContext s,
FFVkExecContext e,
VkShaderStageFlagBits  stage,
int  offset,
size_t  size,
void *  src 
)

Updates push constants.

Must be called after binding a pipeline if any push constants were defined.

Definition at line 1106 of file vulkan.c.

Referenced by process_frames().

◆ ff_vk_init_pipeline_layout()

int ff_vk_init_pipeline_layout ( FFVulkanContext s,
FFVulkanPipeline pl 
)

Initializes the pipeline layout after all shaders and descriptor sets have been finished.

Definition at line 1116 of file vulkan.c.

Referenced by init_filter(), and init_gblur_pipeline().

◆ ff_vk_create_pipeline()

FFVulkanPipeline* ff_vk_create_pipeline ( FFVulkanContext s,
FFVkQueueFamilyCtx qf 
)

Inits a pipeline.

Everything in it will be auto-freed when calling ff_vk_filter_uninit().

Definition at line 1220 of file vulkan.c.

Referenced by init_filter().

◆ ff_vk_init_compute_pipeline()

int ff_vk_init_compute_pipeline ( FFVulkanContext s,
FFVulkanPipeline pl 
)

Initializes a compute pipeline.

Will pick the first shader with the COMPUTE flag set.

Definition at line 1229 of file vulkan.c.

Referenced by init_filter(), and init_gblur_pipeline().

◆ ff_vk_bind_pipeline_exec()

void ff_vk_bind_pipeline_exec ( FFVulkanContext s,
FFVkExecContext e,
FFVulkanPipeline pl 
)

Add a command to bind the completed pipeline and its descriptor sets.

Must be called after ff_vk_start_exec_recording() and before submission.

Definition at line 1264 of file vulkan.c.

Referenced by process_frames().

◆ free_exec_ctx()

static void free_exec_ctx ( FFVulkanContext s,
FFVkExecContext e 
)
static

Definition at line 1283 of file vulkan.c.

Referenced by ff_vk_uninit().

◆ free_pipeline()

static void free_pipeline ( FFVulkanContext s,
FFVulkanPipeline pl 
)
static

Definition at line 1327 of file vulkan.c.

Referenced by ff_vk_uninit().

◆ ff_vk_uninit()

void ff_vk_uninit ( FFVulkanContext s)

Variable Documentation

◆ ff_comp_identity_map

const VkComponentMapping ff_comp_identity_map
Initial value:
= {
.r = VK_COMPONENT_SWIZZLE_IDENTITY,
.g = VK_COMPONENT_SWIZZLE_IDENTITY,
.b = VK_COMPONENT_SWIZZLE_IDENTITY,
.a = VK_COMPONENT_SWIZZLE_IDENTITY,
}

Definition at line 51 of file vulkan.c.

Referenced by process_frames().

◆ descriptor_props

const struct descriptor_props descriptor_props[]
static
Initial value:
= {
[VK_DESCRIPTOR_TYPE_SAMPLER] = { sizeof(VkDescriptorImageInfo), "sampler", 1, 0, 0, 0, },
[VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE] = { sizeof(VkDescriptorImageInfo), "texture", 1, 0, 1, 0, },
[VK_DESCRIPTOR_TYPE_STORAGE_IMAGE] = { sizeof(VkDescriptorImageInfo), "image", 1, 1, 1, 0, },
[VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT] = { sizeof(VkDescriptorImageInfo), "subpassInput", 1, 0, 0, 0, },
[VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER] = { sizeof(VkDescriptorImageInfo), "sampler", 1, 0, 1, 0, },
[VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER] = { sizeof(VkDescriptorBufferInfo), NULL, 1, 0, 0, 1, },
[VK_DESCRIPTOR_TYPE_STORAGE_BUFFER] = { sizeof(VkDescriptorBufferInfo), "buffer", 0, 1, 0, 1, },
[VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC] = { sizeof(VkDescriptorBufferInfo), NULL, 1, 0, 0, 1, },
[VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC] = { sizeof(VkDescriptorBufferInfo), "buffer", 0, 1, 0, 1, },
[VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER] = { sizeof(VkBufferView), "samplerBuffer", 1, 0, 0, 0, },
[VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER] = { sizeof(VkBufferView), "imageBuffer", 1, 0, 0, 0, },
}
type
it s the only field you need to keep assuming you have a context There is some magic you don t need to care about around this just let it vf type
Definition: writing_filters.txt:86
av_realloc_array
void * av_realloc_array(void *ptr, size_t nmemb, size_t size)
Definition: mem.c:225
ctx
AVFormatContext * ctx
Definition: movenc.c:48
NULL
#define NULL
Definition: coverity.c:32
av_always_inline
#define av_always_inline
Definition: attributes.h:49
av_mallocz
void * av_mallocz(size_t size)
Allocate a memory block with alignment suitable for all memory accesses (including vectors if availab...
Definition: mem.c:264
array
static int array[MAX_W *MAX_W]
Definition: jpeg2000dwt.c:111