FFmpeg
audiodsp_init_neon.c
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1 /*
2  * ARM NEON optimised audio functions
3  * Copyright (c) 2008 Mans Rullgard <mans@mansr.com>
4  *
5  * This file is part of FFmpeg.
6  *
7  * FFmpeg is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * FFmpeg is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with FFmpeg; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
20  */
21 
22 #include <stdint.h>
23 
24 #include "libavutil/attributes.h"
25 #include "libavcodec/audiodsp.h"
26 #include "audiodsp_arm.h"
27 
28 void ff_vector_clipf_neon(float *dst, const float *src, int len, float min, float max);
30  int32_t max, unsigned int len);
31 
32 int32_t ff_scalarproduct_int16_neon(const int16_t *v1, const int16_t *v2, int len);
33 
35 {
36  c->vector_clip_int32 = ff_vector_clip_int32_neon;
37  c->vector_clipf = ff_vector_clipf_neon;
38 
39  c->scalarproduct_int16 = ff_scalarproduct_int16_neon;
40 }
max
#define max(a, b)
Definition: cuda_runtime.h:33
av_cold
#define av_cold
Definition: attributes.h:90
ff_vector_clipf_neon
void ff_vector_clipf_neon(float *dst, const float *src, int len, float min, float max)
ff_vector_clip_int32_neon
void ff_vector_clip_int32_neon(int32_t *dst, const int32_t *src, int32_t min, int32_t max, unsigned int len)
c
Undefined Behavior In the C some operations are like signed integer dereferencing freed accessing outside allocated Undefined Behavior must not occur in a C it is not safe even if the output of undefined operations is unused The unsafety may seem nit picking but Optimizing compilers have in fact optimized code on the assumption that no undefined Behavior occurs Optimizing code based on wrong assumptions can and has in some cases lead to effects beyond the output of computations The signed integer overflow problem in speed critical code Code which is highly optimized and works with signed integers sometimes has the problem that often the output of the computation does not c
Definition: undefined.txt:32
attributes.h
len
int len
Definition: vorbis_enc_data.h:426
audiodsp_arm.h
audiodsp.h
AudioDSPContext
Definition: audiodsp.h:24
src
INIT_CLIP pixel * src
Definition: h264pred_template.c:418
ff_audiodsp_init_neon
av_cold void ff_audiodsp_init_neon(AudioDSPContext *c)
Definition: audiodsp_init_neon.c:34
int32_t
int32_t
Definition: audioconvert.c:56
ff_scalarproduct_int16_neon
int32_t ff_scalarproduct_int16_neon(const int16_t *v1, const int16_t *v2, int len)
min
float min
Definition: vorbis_enc_data.h:429