FFmpeg
Macros
h264idct.h File Reference
#include <stdint.h>

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Macros

#define H264_IDCT(depth)
 

Macro Definition Documentation

◆ H264_IDCT

#define H264_IDCT (   depth)
Value:
void ff_h264_idct8_add_ ## depth ## _c(uint8_t *dst, int16_t *block, int stride);\
void ff_h264_idct_add_ ## depth ## _c(uint8_t *dst, int16_t *block, int stride);\
void ff_h264_idct8_dc_add_ ## depth ## _c(uint8_t *dst, int16_t *block, int stride);\
void ff_h264_idct_dc_add_ ## depth ## _c(uint8_t *dst, int16_t *block, int stride);\
void ff_h264_idct_add16_ ## depth ## _c(uint8_t *dst, const int *blockoffset, int16_t *block, int stride, const uint8_t nnzc[5 * 8]);\
void ff_h264_idct_add16intra_ ## depth ## _c(uint8_t *dst, const int *blockoffset, int16_t *block, int stride, const uint8_t nnzc[5 * 8]);\
void ff_h264_idct8_add4_ ## depth ## _c(uint8_t *dst, const int *blockoffset, int16_t *block, int stride, const uint8_t nnzc[5 * 8]);\
void ff_h264_idct_add8_422_ ## depth ## _c(uint8_t **dest, const int *blockoffset, int16_t *block, int stride, const uint8_t nnzc[15 * 8]);\
void ff_h264_idct_add8_ ## depth ## _c(uint8_t **dest, const int *blockoffset, int16_t *block, int stride, const uint8_t nnzc[15 * 8]);\
void ff_h264_luma_dc_dequant_idct_ ## depth ## _c(int16_t *output, int16_t *input, int qmul);\
void ff_h264_chroma422_dc_dequant_idct_ ## depth ## _c(int16_t *block, int qmul);\
void ff_h264_chroma_dc_dequant_idct_ ## depth ## _c(int16_t *block, int qmul);

Definition at line 24 of file h264idct.h.

output
filter_frame For filters that do not use the this method is called when a frame is pushed to the filter s input It can be called at any time except in a reentrant way If the input frame is enough to produce output
Definition: filter_design.txt:225
input
and forward the test the status of outputs and forward it to the corresponding return FFERROR_NOT_READY If the filters stores internally one or a few frame for some input
Definition: filter_design.txt:172
stride
#define stride
Definition: h264pred_template.c:537
block
The exact code depends on how similar the blocks are and how related they are to the block
Definition: filter_design.txt:207