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32 #define AES3_HEADER_LEN 4
62 bits = ((
h >> 4) & 0x0003) * 4 + 16;
101 int *got_frame_ptr,
AVPacket *avpkt)
104 const uint8_t *buf = avpkt->
data;
105 int buf_size = avpkt->
size;
108 int non_pcm_data_type = -1;
125 32 * 48000 /
frame->nb_samples;
129 uint32_t *o = (uint32_t *)
frame->data[0];
130 for (; buf_size > 6; buf_size -= 7) {
134 *o++ = ((unsigned)
ff_reverse[buf[6] & 0xf0] << 28) |
140 o = (uint32_t *)
frame->data[0];
142 for (
i=0;
i<
frame->nb_samples * 2 - 6;
i+=2) {
143 if (o[
i] || o[
i+1] || o[
i+2] || o[
i+3])
145 if (o[
i+4] == 0x96F87200U && o[
i+5] == 0xA54E1F00) {
146 non_pcm_data_type = (o[
i+6] >> 16) & 0x1F;
151 uint32_t *o = (uint32_t *)
frame->data[0];
152 for (; buf_size > 5; buf_size -= 6) {
153 *o++ = ((unsigned)
ff_reverse[buf[2] & 0xf0] << 28) |
156 *o++ = ((unsigned)
ff_reverse[buf[5] & 0xf0] << 28) |
161 o = (uint32_t *)
frame->data[0];
163 for (
i=0;
i<
frame->nb_samples * 2 - 6;
i+=2) {
164 if (o[
i] || o[
i+1] || o[
i+2] || o[
i+3])
166 if (o[
i+4] == 0x6F872000U && o[
i+5] == 0x54E1F000) {
167 non_pcm_data_type = (o[
i+6] >> 16) & 0x1F;
172 uint16_t *o = (uint16_t *)
frame->data[0];
173 for (; buf_size > 4; buf_size -= 5) {
181 o = (uint16_t *)
frame->data[0];
183 for (
i=0;
i<
frame->nb_samples * 2 - 6;
i+=2) {
184 if (o[
i] || o[
i+1] || o[
i+2] || o[
i+3])
186 if (o[
i+4] == 0xF872U && o[
i+5] == 0x4E1F) {
187 non_pcm_data_type = (o[
i+6] & 0x1F);
193 if (non_pcm_data_type != -1) {
194 if (
s->non_pcm_mode == 3) {
196 "S302 non PCM mode with data type %d not supported\n",
200 if (
s->non_pcm_mode & 1) {
212 #define FLAGS AV_OPT_FLAG_AUDIO_PARAM|AV_OPT_FLAG_DECODING_PARAM
214 {
"non_pcm_mode",
"Chooses what to do with NON-PCM", offsetof(
S302Context, non_pcm_mode),
AV_OPT_TYPE_INT, {.i64 = 3}, 0, 3,
FLAGS,
"non_pcm_mode"},
215 {
"copy" ,
"Pass NON-PCM through unchanged" , 0,
AV_OPT_TYPE_CONST, {.i64 = 0}, 0, 3,
FLAGS,
"non_pcm_mode"},
217 {
"decode_copy" ,
"Decode if possible else passthrough", 0,
AV_OPT_TYPE_CONST, {.i64 = 2}, 0, 3,
FLAGS,
"non_pcm_mode"},
218 {
"decode_drop" ,
"Decode if possible else drop" , 0,
AV_OPT_TYPE_CONST, {.i64 = 3}, 0, 3,
FLAGS,
"non_pcm_mode"},
#define AV_CHANNEL_LAYOUT_STEREO
int sample_rate
samples per second
This structure describes decoded (raw) audio or video data.
const uint8_t ff_reverse[256]
enum AVChannelOrder order
Channel order used in this layout.
int nb_channels
Number of channels in this layout.
AVCodec p
The public AVCodec.
AVChannelLayout ch_layout
Audio channel layout.
static const AVClass s302m_class
#define AV_LOG_ERROR
Something went wrong and cannot losslessly be recovered.
#define FF_CODEC_DECODE_CB(func)
@ AV_CHANNEL_ORDER_UNSPEC
Only the channel count is specified, without any further information about the channel order.
FF_ENABLE_DEPRECATION_WARNINGS int av_channel_layout_from_mask(AVChannelLayout *channel_layout, uint64_t mask)
Initialize a native channel layout from a bitmask indicating which channels are present.
#define AV_CH_LAYOUT_STEREO_DOWNMIX
int bits_per_raw_sample
Bits per sample/pixel of internal libavcodec pixel/sample format.
#define CODEC_LONG_NAME(str)
#define LIBAVUTIL_VERSION_INT
Describe the class of an AVClass context structure.
#define AVERROR_PATCHWELCOME
Not yet implemented in FFmpeg, patches welcome.
int64_t bit_rate
the average bitrate
const char * av_default_item_name(void *ptr)
Return the context name.
const FFCodec ff_s302m_decoder
#define AV_CODEC_CAP_CHANNEL_CONF
Codec should fill in channel configuration and samplerate instead of container.
int ff_get_buffer(AVCodecContext *avctx, AVFrame *frame, int flags)
Get a buffer for a frame.
#define AV_CODEC_CAP_DR1
Codec uses get_buffer() or get_encode_buffer() for allocating buffers and supports custom allocators.
An AVChannelLayout holds information about the channel layout of audio data.
enum AVSampleFormat sample_fmt
audio sample format
static int s302m_decode_frame(AVCodecContext *avctx, AVFrame *frame, int *got_frame_ptr, AVPacket *avpkt)
uint64_t_TMPL AV_WL64 unsigned int_TMPL AV_WL32 unsigned int_TMPL AV_WL24 unsigned int_TMPL AV_WL16 uint64_t_TMPL AV_WB64 unsigned int_TMPL AV_RB32
#define AV_CH_LAYOUT_5POINT1_BACK
#define i(width, name, range_min, range_max)
#define AV_CHANNEL_LAYOUT_QUAD
@ AV_SAMPLE_FMT_S16
signed 16 bits
const char * name
Name of the codec implementation.
const char * class_name
The name of the class; usually it is the same name as the context structure type to which the AVClass...
these buffered frames must be flushed immediately if a new input produces new the filter must not call request_frame to get more It must just process the frame or queue it The task of requesting more frames is left to the filter s request_frame method or the application If a filter has several the filter must be ready for frames arriving randomly on any input any filter with several inputs will most likely require some kind of queuing mechanism It is perfectly acceptable to have a limited queue and to drop frames when the inputs are too unbalanced request_frame For filters that do not use the this method is called when a frame is wanted on an output For a it should directly call filter_frame on the corresponding output For a if there are queued frames already one of these frames should be pushed If the filter should request a frame on one of its repeatedly until at least one frame has been pushed Return or at least make progress towards producing a frame
main external API structure.
static const AVOption s302m_options[]
void av_channel_layout_uninit(AVChannelLayout *channel_layout)
Free any allocated data in the channel layout and reset the channel count to 0.
This structure stores compressed data.
#define AV_CHANNEL_LAYOUT_5POINT1_BACK
#define AVERROR_INVALIDDATA
Invalid data found when processing input.
@ AV_SAMPLE_FMT_S32
signed 32 bits
static int s302m_parse_frame_header(AVCodecContext *avctx, const uint8_t *buf, int buf_size)