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47 const int ro =
s->co[0], go =
s->co[1], bo =
s->co[2], ao =
s->co[3];
48 const int slice_start = (
frame->height * jobnr) / nb_jobs;
50 const float brightness =
s->brightness;
51 const float redscale =
s->redscale;
52 const float greenscale =
s->greenscale;
53 const float bluescale =
s->bluescale;
54 const float spillmix =
s->spillmix;
55 const float factor = (1.f - spillmix) * (1.
f -
s->spillexpand);
56 float red, green, blue;
59 for (y = slice_start; y <
slice_end; y++) {
60 uint8_t *dst =
frame->data[0] + y *
frame->linesize[0];
62 for (x = 0; x <
frame->width; x++) {
65 red = dst[x * 4 + ro] / 255.f;
66 green = dst[x * 4 + go] / 255.f;
67 blue = dst[x * 4 + bo] / 255.f;
70 spillmap =
FFMAX(blue - (red * spillmix + green *
factor), 0.
f);
72 spillmap =
FFMAX(green - (red * spillmix + blue *
factor), 0.
f);
75 red =
FFMAX(red + spillmap * redscale + brightness * spillmap, 0.
f);
76 green =
FFMAX(green + spillmap * greenscale + brightness * spillmap, 0.
f);
77 blue =
FFMAX(blue + spillmap * bluescale + brightness * spillmap, 0.
f);
83 spillmap = 1.f - spillmap;
111 for (
i = 0;
i < 4; ++
i)
112 s->co[
i] =
desc->comp[
i].offset;
142 #define OFFSET(x) offsetof(DespillContext, x)
143 #define FLAGS AV_OPT_FLAG_FILTERING_PARAM|AV_OPT_FLAG_VIDEO_PARAM|AV_OPT_FLAG_RUNTIME_PARAM
165 .priv_class = &despill_class,
AVPixelFormat
Pixel format.
int ff_filter_frame(AVFilterLink *link, AVFrame *frame)
Send a frame of data to the next filter.
const AVPixFmtDescriptor * av_pix_fmt_desc_get(enum AVPixelFormat pix_fmt)
#define FILTER_PIXFMTS_ARRAY(array)
This structure describes decoded (raw) audio or video data.
@ AV_PIX_FMT_BGRA
packed BGRA 8:8:8:8, 32bpp, BGRABGRA...
const char * name
Filter name.
static int filter_frame(AVFilterLink *link, AVFrame *frame)
A link between two filters.
static int do_despill_slice(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs)
static av_cold int config_output(AVFilterLink *outlink)
it s the only field you need to keep assuming you have a context There is some magic you don t need to care about around this just let it vf type
A filter pad used for either input or output.
static int slice_end(AVCodecContext *avctx, AVFrame *pict)
Handle slice ends.
#define FILTER_INPUTS(array)
Filter the word “frame” indicates either a video frame or a group of audio as stored in an AVFrame structure Format for each input and each output the list of supported formats For video that means pixel format For audio that means channel sample they are references to shared objects When the negotiation mechanism computes the intersection of the formats supported at each end of a link
@ AV_PIX_FMT_RGBA
packed RGBA 8:8:8:8, 32bpp, RGBARGBA...
AVFILTER_DEFINE_CLASS(despill)
Describe the class of an AVClass context structure.
const AVFilter ff_vf_despill
@ AV_PIX_FMT_ABGR
packed ABGR 8:8:8:8, 32bpp, ABGRABGR...
#define NULL_IF_CONFIG_SMALL(x)
Return NULL if CONFIG_SMALL is true, otherwise the argument without modification.
int format
agreed upon media format
static const AVOption despill_options[]
AVFilterContext * src
source filter
int ff_filter_process_command(AVFilterContext *ctx, const char *cmd, const char *arg, char *res, int res_len, int flags)
Generic processing of user supplied commands that are set in the same way as the filter options.
#define AVFILTER_FLAG_SUPPORT_TIMELINE_GENERIC
Some filters support a generic "enable" expression option that can be used to enable or disable a fil...
@ AV_PIX_FMT_ARGB
packed ARGB 8:8:8:8, 32bpp, ARGBARGB...
#define i(width, name, range_min, range_max)
int ff_filter_get_nb_threads(AVFilterContext *ctx)
Get number of threads for current filter instance.
const char * name
Pad name.
these buffered frames must be flushed immediately if a new input produces new the filter must not call request_frame to get more It must just process the frame or queue it The task of requesting more frames is left to the filter s request_frame method or the application If a filter has several the filter must be ready for frames arriving randomly on any input any filter with several inputs will most likely require some kind of queuing mechanism It is perfectly acceptable to have a limited queue and to drop frames when the inputs are too unbalanced request_frame For filters that do not use the this method is called when a frame is wanted on an output For a it should directly call filter_frame on the corresponding output For a if there are queued frames already one of these frames should be pushed If the filter should request a frame on one of its repeatedly until at least one frame has been pushed Return or at least make progress towards producing a frame
static const AVFilterPad despill_inputs[]
static enum AVPixelFormat pixel_fmts[]
static const AVFilterPad despill_outputs[]
static const int factor[16]
#define AVFILTER_FLAG_SLICE_THREADS
The filter supports multithreading by splitting frames into multiple parts and processing them concur...
Descriptor that unambiguously describes how the bits of a pixel are stored in the up to 4 data planes...
static const int16_t alpha[]
#define FILTER_OUTPUTS(array)
static av_always_inline int ff_filter_execute(AVFilterContext *ctx, avfilter_action_func *func, void *arg, int *ret, int nb_jobs)
#define AVFILTERPAD_FLAG_NEEDS_WRITABLE
The filter expects writable frames from its input link, duplicating data buffers if needed.