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108 .
p.
name =
"wrapped_avframe",
117 .
p.
name =
"wrapped_avframe",
Filter the word “frame” indicates either a video frame or a group of audio as stored in an AVFrame structure Format for each input and each output the list of supported formats For video that means pixel format For audio that means channel sample they are references to shared objects When the negotiation mechanism computes the intersection of the formats supported at each end of a all references to both lists are replaced with a reference to the intersection And when a single format is eventually chosen for a link amongst the remaining all references to the list are updated That means that if a filter requires that its input and output have the same format amongst a supported all it has to do is use a reference to the same list of formats query_formats can leave some formats unset and return AVERROR(EAGAIN) to cause the negotiation mechanism toagain later. That can be used by filters with complex requirements to use the format negotiated on one link to set the formats supported on another. Frame references ownership and permissions
void av_frame_free(AVFrame **frame)
Free the frame and any dynamically allocated objects in it, e.g.
This structure describes decoded (raw) audio or video data.
const FFCodec ff_wrapped_avframe_encoder
static int wrapped_avframe_decode(AVCodecContext *avctx, AVFrame *out, int *got_frame, AVPacket *pkt)
#define AV_PKT_FLAG_KEY
The packet contains a keyframe.
AVCodec p
The public AVCodec.
#define FF_CODEC_ENCODE_CB(func)
#define FF_CODEC_DECODE_CB(func)
#define AV_BUFFER_FLAG_READONLY
Always treat the buffer as read-only, even when it has only one reference.
#define AV_CODEC_CAP_ENCODER_REORDERED_OPAQUE
This encoder can reorder user opaque values from input AVFrames and return them with corresponding ou...
AVFrame * av_frame_clone(const AVFrame *src)
Create a new frame that references the same data as src.
@ AV_CODEC_ID_WRAPPED_AVFRAME
Passthrough codec, AVFrames wrapped in AVPacket.
#define CODEC_LONG_NAME(str)
AVBufferRef * buf
A reference to the reference-counted buffer where the packet data is stored.
AVBufferRef * av_buffer_create(uint8_t *data, size_t size, void(*free)(void *opaque, uint8_t *data), void *opaque, int flags)
Create an AVBuffer from an existing array.
int av_frame_ref(AVFrame *dst, const AVFrame *src)
Set up a new reference to the data described by the source frame.
static void wrapped_avframe_release_buffer(void *unused, uint8_t *data)
const FFCodec ff_wrapped_avframe_decoder
int flags
A combination of AV_PKT_FLAG values.
static int wrapped_avframe_encode(AVCodecContext *avctx, AVPacket *pkt, const AVFrame *frame, int *got_packet)
void av_frame_move_ref(AVFrame *dst, AVFrame *src)
Move everything contained in src to dst and reset src.
void * av_mallocz(size_t size)
Allocate a memory block with alignment suitable for all memory accesses (including vectors if availab...
const char * name
Name of the codec implementation.
these buffered frames must be flushed immediately if a new input produces new the filter must not call request_frame to get more It must just process the frame or queue it The task of requesting more frames is left to the filter s request_frame method or the application If a filter has several the filter must be ready for frames arriving randomly on any input any filter with several inputs will most likely require some kind of queuing mechanism It is perfectly acceptable to have a limited queue and to drop frames when the inputs are too unbalanced request_frame For filters that do not use the this method is called when a frame is wanted on an output For a it should directly call filter_frame on the corresponding output For a if there are queued frames already one of these frames should be pushed If the filter should request a frame on one of its repeatedly until at least one frame has been pushed Return or at least make progress towards producing a frame
#define AV_INPUT_BUFFER_PADDING_SIZE
int ff_decode_frame_props(AVCodecContext *avctx, AVFrame *frame)
Set various frame properties from the codec context / packet data.
main external API structure.
This structure stores compressed data.
#define AV_PKT_FLAG_TRUSTED
The packet comes from a trusted source.