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48 int16_t *output_samples;
61 output_samples = (int16_t *)
frame->
data[0];
64 for (
i = 0;
i < 256;
i++)
69 *output_samples++ =
cb[*
src++];
77 .
p.
name =
"paf_audio",
#define AV_CHANNEL_LAYOUT_STEREO
static double cb(void *priv, double x, double y)
#define PAF_SOUND_FRAME_SIZE
This structure describes decoded (raw) audio or video data.
int nb_channels
Number of channels in this layout.
uint8_t * data[AV_NUM_DATA_POINTERS]
pointer to the picture/channel planes.
const FFCodec ff_paf_audio_decoder
AVCodec p
The public AVCodec.
AVChannelLayout ch_layout
Audio channel layout.
if it could not because there are no more frames
#define AV_LOG_ERROR
Something went wrong and cannot losslessly be recovered.
#define FF_CODEC_DECODE_CB(func)
uint64_t_TMPL AV_WL64 unsigned int_TMPL AV_WL32 unsigned int_TMPL AV_WL24 unsigned int_TMPL AV_RL16
#define CODEC_LONG_NAME(str)
static av_cold int paf_audio_init(AVCodecContext *avctx)
int ff_get_buffer(AVCodecContext *avctx, AVFrame *frame, int flags)
Get a buffer for a frame.
#define AV_CODEC_CAP_DR1
Codec uses get_buffer() or get_encode_buffer() for allocating buffers and supports custom allocators.
An AVChannelLayout holds information about the channel layout of audio data.
enum AVSampleFormat sample_fmt
audio sample format
int nb_samples
number of audio samples (per channel) described by this frame
#define i(width, name, range_min, range_max)
#define PAF_SOUND_SAMPLES
@ AV_SAMPLE_FMT_S16
signed 16 bits
const char * name
Name of the codec implementation.
main external API structure.
void av_channel_layout_uninit(AVChannelLayout *channel_layout)
Free any allocated data in the channel layout and reset the channel count to 0.
static av_const int sign_extend(int val, unsigned bits)
static int paf_audio_decode(AVCodecContext *avctx, AVFrame *frame, int *got_frame, AVPacket *pkt)
This structure stores compressed data.
#define AVERROR_INVALIDDATA
Invalid data found when processing input.