#include "config_components.h"
#include "libavutil/avassert.h"
#include "h264dec.h"
#include "h264data.h"
#include "h264_ps.h"
#include "mpegutils.h"
#include "dxva2_internal.h"
#include "d3d12va_decode.h"
#include "libavutil/hwcontext_d3d12va_internal.h"
#include <dxva.h>
Go to the source code of this file.
◆ START_CODE
◆ START_CODE_SIZE
#define START_CODE_SIZE 3 |
◆ fill_slice_short()
static void fill_slice_short |
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DXVA_Slice_H264_Short * |
slice, |
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unsigned |
position, |
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unsigned |
size |
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) |
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static |
◆ d3d12va_h264_start_frame()
◆ d3d12va_h264_decode_slice()
static int d3d12va_h264_decode_slice |
( |
AVCodecContext * |
avctx, |
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const uint8_t * |
buffer, |
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uint32_t |
size |
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) |
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static |
◆ update_input_arguments()
static int update_input_arguments |
( |
AVCodecContext * |
avctx, |
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D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS * |
input_args, |
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ID3D12Resource * |
buffer |
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) |
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static |
◆ d3d12va_h264_end_frame()
◆ d3d12va_h264_decode_init()