Go to the documentation of this file.
25 const float *
src0,
const float *
src1,
30 for (
i = 0;
i <
len - 7;
i += 8) {
31 d0 = vec_vsx_ld( 0,
src0 +
i);
32 d1 = vec_vsx_ld(16,
src0 +
i);
33 d0 = vec_madd(d0, vec_vsx_ld( 0,
src1 +
i),
zero);
34 d1 = vec_madd(d1, vec_vsx_ld(16,
src1 +
i),
zero);
35 vec_vsx_st(d0, 0, dst +
i);
36 vec_vsx_st(d1, 16, dst +
i);
41 const float *
src1,
const float *
win,
45 const vec_u8 reverse = vcprm(3, 2, 1, 0);
54 for (
i = -
len * 4, j =
len * 4 - 16;
i < 0;
i += 16, j -= 16) {
57 wi = vec_vsx_ld(
i,
win);
58 wj = vec_vsx_ld(j,
win);
60 s1 = vec_perm(
s1,
s1, reverse);
61 wj = vec_perm(wj, wj, reverse);
64 t0 = vec_nmsub(
s1, wi,
t0);
67 t1 = vec_perm(
t1,
t1, reverse);
69 vec_vsx_st(
t0,
i, dst);
70 vec_vsx_st(
t1, j, dst);
75 const float *
src1,
const float *
src2,
81 for (
i = 0;
i <
len - 3;
i += 4) {
86 vec_vsx_st(
d, 0, dst +
i);
98 for (
i = 0;
i <
len - 7;
i += 8) {
101 l0 = vec_mergel(
s1,
s1);
102 s3 = vec_vsx_ld(-16,
src1 -
i);
105 s1 = vec_mergeh(vec_mergel(l0,
h0),
108 l0 = vec_mergel(
s3,
s3);
111 vec_vsx_st(
d, 0, dst +
i);
112 s3 = vec_mergeh(vec_mergel(l0,
h0),
115 vec_vsx_st(
d, 16, dst +
i);
static const float h0[64]
void ff_vector_fmul_vsx(float *dst, const float *src0, const float *src1, int len)
static float win(SuperEqualizerContext *s, float n, int N)
void ff_vector_fmul_window_vsx(float *dst, const float *src0, const float *src1, const float *win, int len)
void ff_vector_fmul_add_vsx(float *dst, const float *src0, const float *src1, const float *src2, int len)
#define i(width, name, range_min, range_max)
void ff_vector_fmul_reverse_vsx(float *dst, const float *src0, const float *src1, int len)