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23 #ifndef AVCODEC_QSVENC_H
24 #define AVCODEC_QSVENC_H
27 #include <sys/types.h>
41 #define QSV_HAVE_EXT_VP9_TILES QSV_VERSION_ATLEAST(1, 29)
42 #define QSV_HAVE_EXT_AV1_PARAM QSV_VERSION_ATLEAST(2, 5)
44 #if defined(_WIN32) || defined(__CYGWIN__)
45 #define QSV_HAVE_AVBR 1
46 #define QSV_HAVE_VCM 1
48 #define QSV_HAVE_HE QSV_VERSION_ATLEAST(2, 4)
50 #define QSV_HAVE_AVBR 0
51 #define QSV_HAVE_VCM 0
52 #define QSV_HAVE_MF !QSV_ONEVPL
56 #define QSV_COMMON_OPTS \
57 { "async_depth", "Maximum processing parallelism", OFFSET(qsv.async_depth), AV_OPT_TYPE_INT, { .i64 = ASYNC_DEPTH_DEFAULT }, 1, INT_MAX, VE }, \
58 { "preset", NULL, OFFSET(qsv.preset), AV_OPT_TYPE_INT, { .i64 = MFX_TARGETUSAGE_UNKNOWN }, MFX_TARGETUSAGE_UNKNOWN, MFX_TARGETUSAGE_BEST_SPEED, VE, .unit = "preset" }, \
59 { "veryfast", NULL, 0, AV_OPT_TYPE_CONST, { .i64 = MFX_TARGETUSAGE_BEST_SPEED }, INT_MIN, INT_MAX, VE, .unit = "preset" }, \
60 { "faster", NULL, 0, AV_OPT_TYPE_CONST, { .i64 = MFX_TARGETUSAGE_6 }, INT_MIN, INT_MAX, VE, .unit = "preset" }, \
61 { "fast", NULL, 0, AV_OPT_TYPE_CONST, { .i64 = MFX_TARGETUSAGE_5 }, INT_MIN, INT_MAX, VE, .unit = "preset" }, \
62 { "medium", NULL, 0, AV_OPT_TYPE_CONST, { .i64 = MFX_TARGETUSAGE_BALANCED }, INT_MIN, INT_MAX, VE, .unit = "preset" }, \
63 { "slow", NULL, 0, AV_OPT_TYPE_CONST, { .i64 = MFX_TARGETUSAGE_3 }, INT_MIN, INT_MAX, VE, .unit = "preset" }, \
64 { "slower", NULL, 0, AV_OPT_TYPE_CONST, { .i64 = MFX_TARGETUSAGE_2 }, INT_MIN, INT_MAX, VE, .unit = "preset" }, \
65 { "veryslow", NULL, 0, AV_OPT_TYPE_CONST, { .i64 = MFX_TARGETUSAGE_BEST_QUALITY }, INT_MIN, INT_MAX, VE, .unit = "preset" }, \
66 { "forced_idr", "Forcing I frames as IDR frames", OFFSET(qsv.forced_idr), AV_OPT_TYPE_BOOL,{ .i64 = 0 }, 0, 1, VE }, \
67 { "low_power", "enable low power mode(experimental: many limitations by mfx version, BRC modes, etc.)", OFFSET(qsv.low_power), AV_OPT_TYPE_BOOL, { .i64 = -1}, -1, 1, VE},
70 #define QSV_HE_OPTIONS \
71 { "dual_gfx", "Prefer processing on both iGfx and dGfx simultaneously", OFFSET(qsv.dual_gfx), AV_OPT_TYPE_INT, { .i64 = MFX_HYPERMODE_OFF }, MFX_HYPERMODE_OFF, MFX_HYPERMODE_ADAPTIVE, VE, .unit = "dual_gfx" }, \
72 { "off", "Disable HyperEncode mode", 0, AV_OPT_TYPE_CONST, { .i64 = MFX_HYPERMODE_OFF }, INT_MIN, INT_MAX, VE, .unit = "dual_gfx" }, \
73 { "on", "Enable HyperEncode mode and return error if incompatible parameters during initialization", 0, AV_OPT_TYPE_CONST, { .i64 = MFX_HYPERMODE_ON }, INT_MIN, INT_MAX, VE, .unit = "dual_gfx" }, \
74 { "adaptive", "Enable HyperEncode mode or fallback to single GPU if incompatible parameters during initialization", 0, AV_OPT_TYPE_CONST, { .i64 = MFX_HYPERMODE_ADAPTIVE }, INT_MIN, INT_MAX, VE, .unit = "dual_gfx" },
77 #define QSV_OPTION_RDO \
78 { "rdo", "Enable rate distortion optimization", OFFSET(qsv.rdo), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, 1, VE },
80 #define QSV_OPTION_MAX_FRAME_SIZE \
81 { "max_frame_size", "Maximum encoded frame size in bytes", OFFSET(qsv.max_frame_size), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, INT_MAX, VE }, \
82 { "max_frame_size_i", "Maximum encoded I frame size in bytes",OFFSET(qsv.max_frame_size_i), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, INT_MAX, VE }, \
83 { "max_frame_size_p", "Maximum encoded P frame size in bytes",OFFSET(qsv.max_frame_size_p), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, INT_MAX, VE },
85 #define QSV_OPTION_MAX_SLICE_SIZE \
86 { "max_slice_size", "Maximum encoded slice size in bytes", OFFSET(qsv.max_slice_size), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, INT_MAX, VE },
88 #define QSV_OPTION_BITRATE_LIMIT \
89 { "bitrate_limit", "Toggle bitrate limitations", OFFSET(qsv.bitrate_limit), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, 1, VE },
91 #define QSV_OPTION_MBBRC \
92 { "mbbrc", "MB level bitrate control", OFFSET(qsv.mbbrc), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, 1, VE },
94 #define QSV_OPTION_EXTBRC \
95 { "extbrc", "Extended bitrate control", OFFSET(qsv.extbrc), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, 1, VE },
97 #define QSV_OPTION_ADAPTIVE_I \
98 { "adaptive_i", "Adaptive I-frame placement", OFFSET(qsv.adaptive_i), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, 1, VE },
100 #define QSV_OPTION_ADAPTIVE_B \
101 { "adaptive_b", "Adaptive B-frame placement", OFFSET(qsv.adaptive_b), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, 1, VE },
103 #define QSV_OPTION_P_STRATEGY \
104 { "p_strategy", "Enable P-pyramid: 0-default 1-simple 2-pyramid(bf need to be set to 0).", OFFSET(qsv.p_strategy), AV_OPT_TYPE_INT, { .i64 = 0}, 0, 2, VE },
106 #define QSV_OPTION_B_STRATEGY \
107 { "b_strategy", "Strategy to choose between I/P/B-frames", OFFSET(qsv.b_strategy), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, 1, VE },
109 #define QSV_OPTION_DBLK_IDC \
110 { "dblk_idc", "This option disable deblocking. It has value in range 0~2.", OFFSET(qsv.dblk_idc), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, 2, VE},
112 #define QSV_OPTION_LOW_DELAY_BRC \
113 { "low_delay_brc", "Allow to strictly obey avg frame size", OFFSET(qsv.low_delay_brc), AV_OPT_TYPE_BOOL,{ .i64 = -1 }, -1, 1, VE },
115 #define QSV_OPTION_MAX_MIN_QP \
116 { "max_qp_i", "Maximum video quantizer scale for I frame", OFFSET(qsv.max_qp_i), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, 51, VE}, \
117 { "min_qp_i", "Minimum video quantizer scale for I frame", OFFSET(qsv.min_qp_i), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, 51, VE}, \
118 { "max_qp_p", "Maximum video quantizer scale for P frame", OFFSET(qsv.max_qp_p), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, 51, VE}, \
119 { "min_qp_p", "Minimum video quantizer scale for P frame", OFFSET(qsv.min_qp_p), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, 51, VE}, \
120 { "max_qp_b", "Maximum video quantizer scale for B frame", OFFSET(qsv.max_qp_b), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, 51, VE}, \
121 { "min_qp_b", "Minimum video quantizer scale for B frame", OFFSET(qsv.min_qp_b), AV_OPT_TYPE_INT, { .i64 = -1 }, -1, 51, VE},
123 #define QSV_OPTION_SCENARIO \
124 { "scenario", "A hint to encoder about the scenario for the encoding session", OFFSET(qsv.scenario), AV_OPT_TYPE_INT, { .i64 = MFX_SCENARIO_UNKNOWN }, \
125 MFX_SCENARIO_UNKNOWN, MFX_SCENARIO_REMOTE_GAMING, VE, .unit = "scenario" }, \
126 { "unknown", NULL, 0, AV_OPT_TYPE_CONST, { .i64 = MFX_SCENARIO_UNKNOWN }, .flags = VE, .unit = "scenario" }, \
127 { "displayremoting", NULL, 0, AV_OPT_TYPE_CONST, { .i64 = MFX_SCENARIO_DISPLAY_REMOTING }, .flags = VE, .unit = "scenario" }, \
128 { "videoconference", NULL, 0, AV_OPT_TYPE_CONST, { .i64 = MFX_SCENARIO_VIDEO_CONFERENCE }, .flags = VE, .unit = "scenario" }, \
129 { "archive", NULL, 0, AV_OPT_TYPE_CONST, { .i64 = MFX_SCENARIO_ARCHIVE }, .flags = VE, .unit = "scenario" }, \
130 { "livestreaming", NULL, 0, AV_OPT_TYPE_CONST, { .i64 = MFX_SCENARIO_LIVE_STREAMING }, .flags = VE, .unit = "scenario" }, \
131 { "cameracapture", NULL, 0, AV_OPT_TYPE_CONST, { .i64 = MFX_SCENARIO_CAMERA_CAPTURE }, .flags = VE, .unit = "scenario" }, \
132 { "videosurveillance", NULL, 0, AV_OPT_TYPE_CONST, { .i64 = MFX_SCENARIO_VIDEO_SURVEILLANCE }, .flags = VE, .unit = "scenario" }, \
133 { "gamestreaming", NULL, 0, AV_OPT_TYPE_CONST, { .i64 = MFX_SCENARIO_GAME_STREAMING }, .flags = VE, .unit = "scenario" }, \
134 { "remotegaming", NULL, 0, AV_OPT_TYPE_CONST, { .i64 = MFX_SCENARIO_REMOTE_GAMING }, .flags = VE, .unit = "scenario" },
136 #define QSV_OPTION_AVBR \
137 { "avbr_accuracy", "Accuracy of the AVBR ratecontrol (unit of tenth of percent)", OFFSET(qsv.avbr_accuracy), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, UINT16_MAX, VE }, \
138 { "avbr_convergence", "Convergence of the AVBR ratecontrol (unit of 100 frames)", OFFSET(qsv.avbr_convergence), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, UINT16_MAX, VE },
140 #define QSV_OPTION_SKIP_FRAME \
141 { "skip_frame", "Allow frame skipping", OFFSET(qsv.skip_frame), AV_OPT_TYPE_INT, { .i64 = MFX_SKIPFRAME_NO_SKIP }, \
142 MFX_SKIPFRAME_NO_SKIP, MFX_SKIPFRAME_BRC_ONLY, VE, .unit = "skip_frame" }, \
143 { "no_skip", "Frame skipping is disabled", \
144 0, AV_OPT_TYPE_CONST, { .i64 = MFX_SKIPFRAME_NO_SKIP }, .flags = VE, .unit = "skip_frame" }, \
145 { "insert_dummy", "Encoder inserts into bitstream frame where all macroblocks are encoded as skipped", \
146 0, AV_OPT_TYPE_CONST, { .i64 = MFX_SKIPFRAME_INSERT_DUMMY }, .flags = VE, .unit = "skip_frame" }, \
147 { "insert_nothing", "Encoder inserts nothing into bitstream", \
148 0, AV_OPT_TYPE_CONST, { .i64 = MFX_SKIPFRAME_INSERT_NOTHING }, .flags = VE, .unit = "skip_frame" }, \
149 { "brc_only", "skip_frame metadata indicates the number of missed frames before the current frame", \
150 0, AV_OPT_TYPE_CONST, { .i64 = MFX_SKIPFRAME_BRC_ONLY }, .flags = VE, .unit = "skip_frame" },
180 #if QSV_HAVE_EXT_AV1_PARAM
181 mfxExtAV1TileParam extav1tileparam;
182 mfxExtAV1BitstreamParam extav1bsparam;
185 mfxExtHyperModeParam exthypermodeparam;
int ff_qsv_encode(AVCodecContext *avctx, QSVEncContext *q, AVPacket *pkt, const AVFrame *frame, int *got_packet)
This structure describes decoded (raw) audio or video data.
int old_int_ref_cycle_size
QSVFramesContext frames_ctx
mfxExtVideoSignalInfo extvsi
mfxExtHEVCTiles exthevctiles
mfxFrameSurface1 ** opaque_surfaces
const AVCodecHWConfigInternal *const ff_qsv_enc_hw_configs[]
Rational number (pair of numerator and denominator).
int look_ahead_downsampling
int max_dec_frame_buffering
mfxExtMultiFrameParam extmfp
int old_rc_initial_buffer_occupancy
AVBufferRef * opaque_alloc_buf
mfxExtCodingOption2 extco2
#define QSV_HAVE_EXT_AV1_PARAM
int exthypermodeparam_idx
mfxExtOpaqueSurfaceAlloc opaque_alloc
SetEncodeCtrlCB * set_encode_ctrl_cb
mfxExtCodingOption3 extco3
int ff_qsv_enc_init(AVCodecContext *avctx, QSVEncContext *q)
mfxExtBuffer * extparam_internal[5+(QSV_HAVE_MF *2)+(QSV_HAVE_EXT_AV1_PARAM *2)+QSV_HAVE_HE]
main external API structure.
int ff_qsv_enc_close(AVCodecContext *avctx, QSVEncContext *q)
A reference to a data buffer.
int SetEncodeCtrlCB(AVCodecContext *avctx, const AVFrame *frame, mfxEncodeCtrl *enc_ctrl)
This structure stores compressed data.
mfxExtVP9Param extvp9param
mfxExtMultiFrameControl extmfc
int old_int_ref_cycle_dist