#include <Metal/Metal.h>
#include <AvailabilityMacros.h>
#include <CoreVideo/CoreVideo.h>
Go to the source code of this file.
◆ ff_metal_compute_encoder_dispatch()
void ff_metal_compute_encoder_dispatch |
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id< MTLDevice > |
device, |
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id< MTLComputePipelineState > |
pipeline, |
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id< MTLComputeCommandEncoder > |
encoder, |
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NSUInteger |
width, |
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NSUInteger |
height |
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) |
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◆ ios()
CVMetalTextureRef ios |
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8. |
0 | ) |
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◆ ff_metal_texture_from_pixbuf()
CVMetalTextureRef ff_metal_texture_from_pixbuf |
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void * |
avclass, |
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CVMetalTextureCacheRef |
textureCache, |
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CVPixelBufferRef |
pixbuf, |
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int |
plane, |
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MTLPixelFormat |
format |
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) |
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