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28 #ifndef AVCODEC_AOM_FILM_GRAIN_H
29 #define AVCODEC_AOM_FILM_GRAIN_H
47 const uint8_t *payload,
int payload_size);
This structure describes decoded (raw) audio or video data.
int ff_aom_apply_film_grain(AVFrame *out, const AVFrame *in, const AVFilmGrainParams *params)
int ff_aom_attach_film_grain_sets(const AVFilmGrainAFGS1Params *s, AVFrame *frame)
This structure describes how to handle film grain synthesis in video for specific codecs.
these buffered frames must be flushed immediately if a new input produces new the filter must not call request_frame to get more It must just process the frame or queue it The task of requesting more frames is left to the filter s request_frame method or the application If a filter has several the filter must be ready for frames arriving randomly on any input any filter with several inputs will most likely require some kind of queuing mechanism It is perfectly acceptable to have a limited queue and to drop frames when the inputs are too unbalanced request_frame For filters that do not use the this method is called when a frame is wanted on an output For a it should directly call filter_frame on the corresponding output For a if there are queued frames already one of these frames should be pushed If the filter should request a frame on one of its repeatedly until at least one frame has been pushed Return or at least make progress towards producing a frame
int ff_aom_parse_film_grain_sets(AVFilmGrainAFGS1Params *s, const uint8_t *payload, int payload_size)
void ff_aom_uninit_film_grain_params(AVFilmGrainAFGS1Params *s)
A reference to a data buffer.