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19 #ifndef AVFILTER_DRAWUTILS_H
20 #define AVFILTER_DRAWUTILS_H
63 #define FF_DRAW_PROCESS_ALPHA 1
102 uint8_t *
dst[],
int dst_linesize[],
103 uint8_t *
src[],
int src_linesize[],
104 int dst_x,
int dst_y,
int src_x,
int src_y,
114 uint8_t *
dst[],
int dst_linesize[],
115 int dst_x,
int dst_y,
int w,
int h);
121 uint8_t *
dst[],
int dst_linesize[],
122 int dst_w,
int dst_h,
123 int x0,
int y0,
int w,
int h);
144 uint8_t *
dst[],
int dst_linesize[],
int dst_w,
int dst_h,
145 const uint8_t *
mask,
int mask_linesize,
int mask_w,
int mask_h,
146 int l2depth,
unsigned endianness,
int x0,
int y0);
AVPixelFormat
Pixel format.
const struct AVPixFmtDescriptor * desc
int ff_fill_rgba_map(uint8_t *rgba_map, enum AVPixelFormat pix_fmt)
void ff_blend_mask(FFDrawContext *draw, FFDrawColor *color, uint8_t *dst[], int dst_linesize[], int dst_w, int dst_h, const uint8_t *mask, int mask_linesize, int mask_w, int mask_h, int l2depth, unsigned endianness, int x0, int y0)
Blend an alpha mask with an uniform color.
void ff_draw_color(FFDrawContext *draw, FFDrawColor *color, const uint8_t rgba[4])
Prepare a color.
void ff_blend_rectangle(FFDrawContext *draw, FFDrawColor *color, uint8_t *dst[], int dst_linesize[], int dst_w, int dst_h, int x0, int y0, int w, int h)
Blend a rectangle with an uniform color.
int pixelstep[MAX_PLANES]
int ff_draw_init(FFDrawContext *draw, enum AVPixelFormat format, unsigned flags)
int ff_draw_init2(FFDrawContext *draw, enum AVPixelFormat format, enum AVColorSpace csp, enum AVColorRange range, unsigned flags)
Init a draw context.
Filter the word “frame” indicates either a video frame or a group of audio as stored in an AVFrame structure Format for each input and each output the list of supported formats For video that means pixel format For audio that means channel sample format(the sample packing is implied by the sample format) and sample rate. The lists are not just lists
static enum AVPixelFormat pix_fmt
void ff_fill_rectangle(FFDrawContext *draw, FFDrawColor *color, uint8_t *dst[], int dst_linesize[], int dst_x, int dst_y, int w, int h)
Fill a rectangle with an uniform color.
void ff_copy_rectangle2(FFDrawContext *draw, uint8_t *dst[], int dst_linesize[], uint8_t *src[], int src_linesize[], int dst_x, int dst_y, int src_x, int src_y, int w, int h)
Copy a rectangle from an image to another.
int ff_fill_ayuv_map(uint8_t *ayuv_map, enum AVPixelFormat pix_fmt)
union FFDrawColor::@314 comp[MAX_PLANES]
uint8_t ptrdiff_t const uint8_t ptrdiff_t int intptr_t intptr_t int int16_t * dst
enum AVPixelFormat format
static int draw(AVFilterContext *ctx, void *arg, int jobnr, int nb_jobs)
int ff_draw_round_to_sub(FFDrawContext *draw, int sub_dir, int round_dir, int value)
Round a dimension according to subsampling.
AVColorSpace
YUV colorspace type.
it s the only field you need to keep assuming you have a context There is some magic you don t need to care about around this just let it vf default value
AVFilterFormats * ff_draw_supported_pixel_formats(unsigned flags)
Return the list of pixel formats supported by the draw functions.
Descriptor that unambiguously describes how the bits of a pixel are stored in the up to 4 data planes...
#define flags(name, subs,...)
AVColorRange
Visual content value range.