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52 int is_first_table = 1, had_offsets = 0, had_compressors = 0, had_sizes = 0;
63 switch (section_type) {
68 for (
i = 0;
i < section_size;
i++) {
69 ctx->chunks[
i].compressor = bytestream2_get_byte(gbc) << 4;
78 for (
i = 0;
i < section_size / 4;
i++) {
79 ctx->chunks[
i].compressed_size = bytestream2_get_le32(gbc);
88 for (
i = 0;
i < section_size / 4;
i++) {
89 ctx->chunks[
i].compressed_offset = bytestream2_get_le32(gbc);
100 if (!had_sizes || !had_compressors)
106 size_t running_size = 0;
107 for (
i = 0;
i <
ctx->chunk_count;
i++) {
108 ctx->chunks[
i].compressed_offset = running_size;
109 if (
ctx->chunks[
i].compressed_size > UINT32_MAX - running_size)
111 running_size +=
ctx->chunks[
i].compressed_size;
121 size_t running_offset = 0;
122 for (
i = 0;
i <
ctx->chunk_count;
i++) {
123 if (
ctx->chunks[
i].compressed_offset != running_offset
126 running_offset +=
ctx->chunks[
i].compressed_size;
137 const char *compressorstr;
151 "Invalid texture format %#04x.\n", section_type & 0x0F);
155 switch (section_type & 0xF0) {
160 ctx->chunks[0].compressor = section_type & 0xF0;
161 ctx->chunks[0].compressed_offset = 0;
162 ctx->chunks[0].compressed_size =
ctx->texture_section_size;
165 compressorstr =
"none";
167 compressorstr =
"snappy";
176 compressorstr =
"complex";
188 for (
i = 0;
i <
ctx->chunk_count;
i++) {
206 if (uncompressed_size < 0) {
207 return uncompressed_size;
224 int chunk_nb,
int thread_nb)
258 int start_texture_section = 0;
263 if (
ctx->texture_count == 2) {
267 if ((section_type & 0x0F) != 0x0D) {
268 av_log(avctx,
AV_LOG_ERROR,
"Invalid section type in 2 textures mode %#04x.\n", section_type);
271 start_texture_section = 4;
279 for (t = 0; t <
ctx->texture_count; t++) {
289 *
ctx->dec[t].tex_ratio) {
294 start_texture_section +=
ctx->texture_section_size + 4;
300 ctx->dec[t].tex_data.in =
ctx->gbc.buffer;
304 *
ctx->dec[t].tex_ratio) {
315 ctx->chunk_results,
ctx->chunk_count);
317 for (
i = 0;
i <
ctx->chunk_count;
i++) {
318 if (
ctx->chunk_results[
i] < 0)
319 return ctx->chunk_results[
i];
322 ctx->dec[t].tex_data.in =
ctx->tex_buf;
325 ctx->dec[t].frame_data.out =
frame->data[0];
326 ctx->dec[t].stride =
frame->linesize[0];
342 const char *texture_name;
357 ctx->texture_count = 1;
358 ctx->dec[0].raw_ratio = 16;
363 case MKTAG(
'H',
'a',
'p',
'1'):
364 texture_name =
"DXT1";
365 ctx->dec[0].tex_ratio = 8;
369 case MKTAG(
'H',
'a',
'p',
'5'):
370 texture_name =
"DXT5";
371 ctx->dec[0].tex_ratio = 16;
375 case MKTAG(
'H',
'a',
'p',
'Y'):
376 texture_name =
"DXT5-YCoCg-scaled";
377 ctx->dec[0].tex_ratio = 16;
381 case MKTAG(
'H',
'a',
'p',
'A'):
382 texture_name =
"RGTC1";
383 ctx->dec[0].tex_ratio = 8;
385 ctx->dec[0].raw_ratio = 4;
388 case MKTAG(
'H',
'a',
'p',
'M'):
389 texture_name =
"DXT5-YCoCg-scaled / RGTC1";
390 ctx->dec[0].tex_ratio = 16;
391 ctx->dec[1].tex_ratio = 8;
394 ctx->dec[1].raw_ratio = 16;
395 ctx->dec[1].slice_count =
ctx->dec[0].slice_count;
397 ctx->texture_count = 2;
429 .codec_tags = (
const uint32_t []){
430 MKTAG(
'H',
'a',
'p',
'1'),
431 MKTAG(
'H',
'a',
'p',
'5'),
432 MKTAG(
'H',
'a',
'p',
'Y'),
433 MKTAG(
'H',
'a',
'p',
'A'),
434 MKTAG(
'H',
'a',
'p',
'M'),
int(* dxt1_block)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
int(* rgtc1u_alpha_block)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
int(* rgtc1u_gray_block)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
#define FF_CODEC_CAP_INIT_CLEANUP
The codec allows calling the close function for deallocation even if the init function returned a fai...
int(* dxt5ys_block)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
static av_always_inline int bytestream2_seek(GetByteContext *g, int offset, int whence)
This structure describes decoded (raw) audio or video data.
int ff_hap_parse_section_header(GetByteContext *gbc, int *section_size, enum HapSectionType *section_type)
AVCodec p
The public AVCodec.
static int hap_parse_decode_instructions(HapContext *ctx, int size)
int thread_count
thread count is used to decide how many independent tasks should be passed to execute()
static int hap_decode(AVCodecContext *avctx, AVFrame *frame, int *got_frame, AVPacket *avpkt)
#define FF_CODEC_TAGS_END
FFCodec.codec_tags termination value.
int(* dxt5_block)(uint8_t *dst, ptrdiff_t stride, const uint8_t *block)
static av_cold int hap_close(AVCodecContext *avctx)
#define AV_LOG_ERROR
Something went wrong and cannot losslessly be recovered.
#define FF_CODEC_DECODE_CB(func)
av_cold void ff_hap_free_context(HapContext *ctx)
int ff_thread_get_buffer(AVCodecContext *avctx, AVFrame *f, int flags)
Wrapper around get_buffer() for frame-multithreaded codecs.
static av_cold int hap_init(AVCodecContext *avctx)
#define AV_LOG_DEBUG
Stuff which is only useful for libav* developers.
av_cold void ff_texturedsp_init(TextureDSPContext *c)
#define CODEC_LONG_NAME(str)
@ AV_PIX_FMT_RGBA
packed RGBA 8:8:8:8, 32bpp, RGBARGBA...
#define AV_CODEC_CAP_FRAME_THREADS
Codec supports frame-level multithreading.
static int decompress_chunks_thread(AVCodecContext *avctx, void *arg, int chunk_nb, int thread_nb)
static av_always_inline unsigned int bytestream2_get_buffer(GetByteContext *g, uint8_t *dst, unsigned int size)
@ HAP_ST_DECODE_INSTRUCTIONS
int ff_hap_set_chunk_count(HapContext *ctx, int count, int first_in_frame)
@ AV_PIX_FMT_GRAY8
Y , 8bpp.
static av_always_inline int bytestream2_get_bytes_left(GetByteContext *g)
const FFCodec ff_hap_decoder
int ff_texturedsp_exec_decompress_threads(struct AVCodecContext *avctx, TextureDSPThreadContext *ctx)
#define AV_CODEC_CAP_DR1
Codec uses get_buffer() or get_encode_buffer() for allocating buffers and supports custom allocators.
enum HapCompressor compressor
uint8_t ptrdiff_t const uint8_t ptrdiff_t int intptr_t intptr_t int int16_t * dst
int av_reallocp(void *ptr, size_t size)
Allocate, reallocate, or free a block of memory through a pointer to a pointer.
#define AV_CODEC_CAP_SLICE_THREADS
Codec supports slice-based (or partition-based) multithreading.
@ AV_PIX_FMT_RGB0
packed RGB 8:8:8, 32bpp, RGBXRGBX... X=unused/undefined
@ HAP_ST_COMPRESSOR_TABLE
#define i(width, name, range_min, range_max)
const char * name
Name of the codec implementation.
enum AVPixelFormat pix_fmt
Pixel format, see AV_PIX_FMT_xxx.
these buffered frames must be flushed immediately if a new input produces new the filter must not call request_frame to get more It must just process the frame or queue it The task of requesting more frames is left to the filter s request_frame method or the application If a filter has several the filter must be ready for frames arriving randomly on any input any filter with several inputs will most likely require some kind of queuing mechanism It is perfectly acceptable to have a limited queue and to drop frames when the inputs are too unbalanced request_frame For filters that do not use the this method is called when a frame is wanted on an output For a it should directly call filter_frame on the corresponding output For a if there are queued frames already one of these frames should be pushed If the filter should request a frame on one of its repeatedly until at least one frame has been pushed Return or at least make progress towards producing a frame
main external API structure.
#define AVERROR_DECODER_NOT_FOUND
Decoder not found.
int coded_width
Bitstream width / height, may be different from width/height e.g.
int64_t ff_snappy_peek_uncompressed_length(GetByteContext *gb)
Get the uncompressed length of an input buffer compressed using the Snappy algorithm.
static int hap_can_use_tex_in_place(HapContext *ctx)
unsigned int codec_tag
fourcc (LSB first, so "ABCD" -> ('D'<<24) + ('C'<<16) + ('B'<<8) + 'A').
This structure stores compressed data.
int ff_snappy_uncompress(GetByteContext *gb, uint8_t *buf, int64_t *size)
Decompress an input buffer using Snappy algorithm.
uint32_t compressed_offset
int width
picture width / height.
static av_always_inline void bytestream2_init(GetByteContext *g, const uint8_t *buf, int buf_size)
#define AVERROR_INVALIDDATA
Invalid data found when processing input.
#define MKTAG(a, b, c, d)
int av_image_check_size(unsigned int w, unsigned int h, int log_offset, void *log_ctx)
Check if the given dimension of an image is valid, meaning that all bytes of the image can be address...
int(* execute2)(struct AVCodecContext *c, int(*func)(struct AVCodecContext *c2, void *arg, int jobnr, int threadnr), void *arg2, int *ret, int count)
The codec may call this to execute several independent things.
static int hap_parse_frame_header(AVCodecContext *avctx)