int avcodec_encode_subtitle(AVCodecContext *avctx, uint8_t *buf, int buf_size, const AVSubtitle *sub)
int avcodec_receive_packet(AVCodecContext *avctx, AVPacket *avpkt)
Read encoded data from the encoder.
This structure describes decoded (raw) audio or video data.
#define testneonclobbers(func, ctx,...)
wrap(avcodec_open2(AVCodecContext *avctx, const AVCodec *codec, AVDictionary **options))
int avcodec_decode_subtitle2(AVCodecContext *avctx, AVSubtitle *sub, int *got_sub_ptr, const AVPacket *avpkt)
Decode a subtitle message.
int attribute_align_arg avcodec_receive_frame(AVCodecContext *avctx, AVFrame *frame)
Return decoded output data from a decoder or encoder (when the AV_CODEC_FLAG_RECON_FRAME flag is used...
int attribute_align_arg avcodec_open2(AVCodecContext *avctx, const AVCodec *codec, AVDictionary **options)
Initialize the AVCodecContext to use the given AVCodec.
int avcodec_send_packet(AVCodecContext *avctx, const AVPacket *avpkt)
Supply raw packet data as input to a decoder.
int avcodec_send_frame(AVCodecContext *avctx, const AVFrame *frame)
Supply a raw video or audio frame to the encoder.
these buffered frames must be flushed immediately if a new input produces new the filter must not call request_frame to get more It must just process the frame or queue it The task of requesting more frames is left to the filter s request_frame method or the application If a filter has several the filter must be ready for frames arriving randomly on any input any filter with several inputs will most likely require some kind of queuing mechanism It is perfectly acceptable to have a limited queue and to drop frames when the inputs are too unbalanced request_frame For filters that do not use the this method is called when a frame is wanted on an output For a it should directly call filter_frame on the corresponding output For a if there are queued frames already one of these frames should be pushed If the filter should request a frame on one of its repeatedly until at least one frame has been pushed Return or at least make progress towards producing a frame
main external API structure.
This structure stores compressed data.