FFmpeg
libavfilter
preserve_color.h
Go to the documentation of this file.
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/*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#ifndef AVFILTER_PRESERVE_COLOR_H
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#define AVFILTER_PRESERVE_COLOR_H
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#include <math.h>
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#include "
libavutil/macros.h
"
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enum
{
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P_NONE
,
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P_LUM
,
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P_MAX
,
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P_AVG
,
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P_SUM
,
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P_NRM
,
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P_PWR
,
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NB_PRESERVE
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};
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static
inline
float
normalize
(
float
r
,
float
g
,
float
b
,
float
max
)
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{
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r
/=
max
;
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g
/=
max
;
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b
/=
max
;
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return
sqrtf
(
r
*
r
+
g
*
g
+
b
*
b
);
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}
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static
inline
float
power
(
float
r
,
float
g
,
float
b
,
float
max
)
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{
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r
/=
max
;
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g
/=
max
;
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b
/=
max
;
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return
cbrtf
(
r
*
r
*
r
+
g
*
g
*
g
+
b
*
b
*
b
);
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}
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static
inline
void
preserve_color
(
int
preserve_color
,
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float
ir,
float
ig,
float
ib
,
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float
r
,
float
g
,
float
b
,
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float
max
,
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float
*icolor,
float
*ocolor)
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{
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switch
(
preserve_color
) {
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case
P_LUM
:
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*icolor =
FFMAX3
(ir, ig,
ib
) +
FFMIN3
(ir, ig,
ib
);
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*ocolor =
FFMAX3
(
r
,
g
,
b
) +
FFMIN3
(
r
,
g
,
b
);
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break
;
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case
P_MAX
:
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*icolor =
FFMAX3
(ir, ig,
ib
);
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*ocolor =
FFMAX3
(
r
,
g
,
b
);
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break
;
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case
P_AVG
:
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*icolor = (ir + ig +
ib
+ 1.f) / 3.
f
;
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*ocolor = (
r
+
g
+
b
+ 1.f) / 3.
f
;
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break
;
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case
P_SUM
:
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*icolor = ir + ig +
ib
;
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*ocolor =
r
+
g
+
b
;
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break
;
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case
P_NRM
:
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*icolor =
normalize
(ir, ig,
ib
,
max
);
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*ocolor =
normalize
(
r
,
g
,
b
,
max
);
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break
;
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case
P_PWR
:
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*icolor =
power
(ir, ig,
ib
,
max
);
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*ocolor =
power
(
r
,
g
,
b
,
max
);
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break
;
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}
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}
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#endif
/* AVFILTER_PRESERVE_COLOR_H */
P_SUM
@ P_SUM
Definition:
preserve_color.h:31
r
const char * r
Definition:
vf_curves.c:127
preserve_color
static void preserve_color(int preserve_color, float ir, float ig, float ib, float r, float g, float b, float max, float *icolor, float *ocolor)
Definition:
preserve_color.h:53
b
#define b
Definition:
input.c:41
max
#define max(a, b)
Definition:
cuda_runtime.h:33
NB_PRESERVE
@ NB_PRESERVE
Definition:
preserve_color.h:34
macros.h
normalize
static float normalize(float r, float g, float b, float max)
Definition:
preserve_color.h:37
g
const char * g
Definition:
vf_curves.c:128
P_AVG
@ P_AVG
Definition:
preserve_color.h:30
P_NONE
@ P_NONE
Definition:
preserve_color.h:27
P_MAX
@ P_MAX
Definition:
preserve_color.h:29
P_NRM
@ P_NRM
Definition:
preserve_color.h:32
sqrtf
static __device__ float sqrtf(float a)
Definition:
cuda_runtime.h:184
f
f
Definition:
af_crystalizer.c:122
FFMIN3
#define FFMIN3(a, b, c)
Definition:
macros.h:50
cbrtf
static av_always_inline float cbrtf(float x)
Definition:
libm.h:61
P_LUM
@ P_LUM
Definition:
preserve_color.h:28
power
static float power(float r, float g, float b, float max)
Definition:
preserve_color.h:45
ib
#define ib(width, name)
Definition:
cbs_h2645.c:258
FFMAX3
#define FFMAX3(a, b, c)
Definition:
macros.h:48
P_PWR
@ P_PWR
Definition:
preserve_color.h:33
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