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D3D12VA frame descriptor for pool allocation. More...
#include <hwcontext_d3d12va.h>
Data Fields | |
ID3D12Resource * | texture |
The texture in which the frame is located. More... | |
AVD3D12VASyncContext | sync_ctx |
The sync context for the texture. More... | |
D3D12VA frame descriptor for pool allocation.
Definition at line 106 of file hwcontext_d3d12va.h.
ID3D12Resource* AVD3D12VAFrame::texture |
The texture in which the frame is located.
The reference count is managed by the AVBufferRef, and destroying the reference will release the interface.
Definition at line 112 of file hwcontext_d3d12va.h.
Referenced by d3d12va_encode_issue(), and d3d12va_encode_wait().
AVD3D12VASyncContext AVD3D12VAFrame::sync_ctx |
The sync context for the texture.
Definition at line 119 of file hwcontext_d3d12va.h.
Referenced by d3d12va_encode_issue().