Go to the source code of this file.
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static void | insert_first (FFVulkanShader *shd, int r, const char *off, int horiz, int plane, int comp) |
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static void | insert_horizontal_pass (FFVulkanShader *shd, int nb_rows, int first, int plane, int comp) |
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static void | insert_vertical_pass (FFVulkanShader *shd, int nb_rows, int first, int plane, int comp) |
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static void | insert_weights_pass (FFVulkanShader *shd, int nb_rows, int vert, int t, int dst_comp, int plane, int comp) |
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◆ TYPE_NAME
◆ TYPE_ELEMS
◆ TYPE_SIZE
◆ OFFSET
◆ FLAGS
◆ insert_first()
static void insert_first |
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FFVulkanShader * |
shd, |
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int |
r, |
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const char * |
off, |
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int |
horiz, |
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int |
plane, |
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int |
comp |
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◆ insert_horizontal_pass()
static void insert_horizontal_pass |
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FFVulkanShader * |
shd, |
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int |
nb_rows, |
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int |
first, |
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int |
plane, |
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int |
comp |
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◆ insert_vertical_pass()
static void insert_vertical_pass |
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FFVulkanShader * |
shd, |
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int |
nb_rows, |
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int |
first, |
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int |
plane, |
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int |
comp |
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) |
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◆ insert_weights_pass()
static void insert_weights_pass |
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FFVulkanShader * |
shd, |
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int |
nb_rows, |
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int |
vert, |
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int |
t, |
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int |
dst_comp, |
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int |
plane, |
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int |
comp |
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) |
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static |